Search found 75 matches
- Mon Mar 20, 2023 2:39 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
Othym watches the commander go down in a hail of fire, just in time. He wasn't sure if he would have been able to fend him off for much longer. He turns to the Droids only to see them fall in quick succession to his fellow Hoppers. There's a few moments to savour their success before the walker lurc...
- Sun Mar 19, 2023 6:57 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
Othym barely manages to avoid the commander's blade, his own swings going wide as he's flat footed by the onslaught. He glances back at the rest of the party, trying to use the force to gentle guide Vala's aim as she blasted one of the large droids, before pulling away from the flurry of Mandalorian...
- Sun Mar 19, 2023 3:48 am
- Forum: Contested Territory
- Topic: D11 End This Blasted War (Open - 4 players, high-risk combat)
- Replies: 43
- Views: 19967
Re: D11 End This Blasted War (Open - 4 players, high-risk combat)
Othym feels the pain of Tomin ripple out across the battlefield, giving him a flash of her anguish as Krenna tries to strangle her. The Mandalorian's rage is almost palpable, and Othym can do little to quell it, instead reaching out to loosen the vice-like grip, hoping to give Tomin a moment of resp...
- Sun Mar 19, 2023 2:47 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
Othym has just managed to banish the worst of his pain with stims before he's face to face with the droid's commander. The huge man rushes him, and he struggles to batter the blow away, taking the majority of the blow to his side. He manages the disarm though, just too late to save his side. He mana...
- Sun Mar 19, 2023 1:35 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
Othym sweats and stumbles his way up to the command centre, trying to refocus his mind. The final minutes of the combat atop the legs having been a somewhat out of body experience, his body moving almost on its own. He tried to find that focus again. "Does anyone have a stim?" he coughed, trying to ...
- Sat Mar 18, 2023 4:43 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
((Ghosted)) Othym takes out one scout and then crits to remove two! Othym at scouts, 2 boosts from Zeline, aim https://sakkaku.org/media/dice/FFG/SW/boost/suc0adv0tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dice/FFG/SW/boost/suc0adv0tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/m...
- Sat Mar 18, 2023 3:59 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
((Ghosted)) Othym leaps to the port hindlimb! He suffers 2 strain Othym attempting to jump to the port hindlimb, coordination! https://sakkaku.org/media/dice/FFG/SW/ability/suc2adv0tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dice/FFG/SW/ability/suc1adv1tri0fai0thr0des0lig0dar0-60.png h...
- Sat Mar 18, 2023 1:35 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
((Ghosted)) Othym maneuvers to pick up his weapon and then attacks and kills the blood leader! Othym at the Blood Leader but he's blind. https://sakkaku.org/media/dice/FFG/SW/ability/suc0adv0tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dice/FFG/SW/ability/suc0adv1tri0fai0thr0des0lig0dar...
- Fri Mar 17, 2023 9:20 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
Othym predicted the swing of the axe (twice) but always managed to miss the hip check. He rolled then vaulted to his feet, but it must be the movement of the walker throwing off both their aim as his lightsaber swings well above the leader's head, connecting more with the cables above him than anyth...
- Fri Mar 17, 2023 4:00 am
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
Othym flips into the compartment and takes a moment to size up the opposition. Then he charges the clear leader. Always go for the head ++++ Lightsaber (Cunning) vs blood leader https://sakkaku.org/media/dice/FFG/SW/ability/suc2adv0tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dice/FFG/S...
- Thu Mar 16, 2023 11:44 pm
- Forum: Contested Territory
- Topic: D11 A Walk In The Park (Open - 4 players, combat)
- Replies: 78
- Views: 32253
Re: D11 A Walk In The Park (Open - 4 players, combat)
Othym stood frozen, back pressed against a half collapsed wall as the boom of the walker signaled its approach. He'd painstakingly chosen this spot, close but covered from the sensor net, his garb made up to look like some local refugee. Finally the foot hit near him, and he pushed away from cover a...
- Fri Mar 10, 2023 9:59 am
- Forum: OOC Chat
- Topic: D9 Combats Coordination
- Replies: 18
- Views: 22576
Re: D9 Combats Coordination
I'd be down for either combat though leaning towards the easier one.
That said, looks like theres enough neutral people to fill, so I'll jump in if theres a gap somewhere
That said, looks like theres enough neutral people to fill, so I'll jump in if theres a gap somewhere
- Sat Mar 04, 2023 9:23 am
- Forum: Town Center
- Topic: D7 - Door Dash (All Player Event)
- Replies: 12
- Views: 17457
Re: D7 - Door Dash (All Player Event)
With the city under siege it fell to the Hopers to help support the population, and Othym wasn't going to shirk. That said, he must have missed the memo on exactly what the city needed, and in what quantities. So when he arrived in the dead of night after sneaking through the mandelorian lines with ...
- Sat Mar 04, 2023 9:03 am
- Forum: Contested Territory
- Topic: Over the Top (Open - 4 players, combat)
- Replies: 45
- Views: 25211
Re: Over the Top (Open - 4 players, combat)
"Rhetro and Spekt. I feel like I should have known that sooner" Othym said, "regardless, thankyou for all your heroics today, certainly kept me in one piece."
"Do you need to see the medic? Or just a bartender" he said with a smile
"Do you need to see the medic? Or just a bartender" he said with a smile
- Fri Mar 03, 2023 1:58 am
- Forum: Contested Territory
- Topic: Over the Top (Open - 4 players, combat)
- Replies: 45
- Views: 25211
Re: Over the Top (Open - 4 players, combat)
Othym cheers with the crowd before looking gingerly at his two soldiers "Well fought, though I got a little distracted. Never actually learnt your names"
They straightened
"Captain Rhetro and corperal Spekt" the first answered smoothly
They straightened
"Captain Rhetro and corperal Spekt" the first answered smoothly
- Fri Mar 03, 2023 1:50 am
- Forum: Contested Territory
- Topic: The Big Tank - Othym & Zeline (Closed)
- Replies: 85
- Views: 25045
Re: The Big Tank - Othym & Zeline (Closed)
"Guess again" Othym tries as he graps the declaration and runs for the exit. But the beeping accelerates faster than he'd expected, and before he can make it clear the bombs detonate. Rock and dust crash over him, and for a moment he thinks he hasn't made it. Then the lights of the club, and hes cle...
- Thu Mar 02, 2023 9:40 pm
- Forum: Contested Territory
- Topic: Over the Top (Open - 4 players, combat)
- Replies: 45
- Views: 25211
Re: Over the Top (Open - 4 players, combat)
Othym blocks the Mando with his lightsaber, before delivering a lethal stab to what was left of the squad in front of him +++++ Over the top - liiightsaber https://sakkaku.org/media/dice/FFG/SW/boost/suc1adv1tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dice/FFG/SW/boost/suc0adv1tri0fai0...
- Thu Mar 02, 2023 10:57 am
- Forum: Contested Territory
- Topic: The Big Tank - Othym & Zeline (Closed)
- Replies: 85
- Views: 25045
Re: The Big Tank - Othym & Zeline (Closed)
Othym charges in, hoping to finish the fiendish man in the glass tank ++++++ The Tank - Lightsaber https://sakkaku.org/media/dice/FFG/SW/ability/suc0adv0tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dice/FFG/SW/ability/suc0adv2tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dic...
- Thu Mar 02, 2023 4:02 am
- Forum: Contested Territory
- Topic: Over the Top (Open - 4 players, combat)
- Replies: 45
- Views: 25211
Re: Over the Top (Open - 4 players, combat)
(Ghosted) Othym attacks melee squad B and hits for 14 damage, breach. He uses his advantage to crit. Othym at melee crusaders. Boots from squad, Apollo and Terreck. And he aimed. https://sakkaku.org/media/dice/FFG/SW/boost/suc0adv2tri0fai0thr0des0lig0dar0-60.png https://sakkaku.org/media/dice/FFG/SW...
- Thu Mar 02, 2023 2:19 am
- Forum: Contested Territory
- Topic: Over the Top (Open - 4 players, combat)
- Replies: 45
- Views: 25211
Re: Over the Top (Open - 4 players, combat)
(Ghosted) Othym attacks the Mandalorian Crusaders Melee engaged with him but misses. He spends 3 advantage to boost Apollo/the next PC, then the rest to increase his melee defence. Fec and Apollo boosts on Othym. https://sakkaku.org/media/dice/FFG/SW/boost/suc0adv1tri0fai0thr0des0lig0dar0-60.png htt...