D4ME - Songs of Victory (fluff event)
Posted: Wed Feb 22, 2023 2:42 pm
Someone seems to have rigged up a semi-functional karaoke machine from a hodgepodge of tactical displays, a battered civilian comms unit and a collection of tracks donated from Kandra's Run or worse, salvaged from Republic stores.
The screens are glitchy, sometimes the song plays far too fast and everybody in the camp has already heard 'Mr Starside' 200 times. But still, the karaoke has proved immensely popular, particularly after the troops have had a bit of a drink.
Tonight the battle for karaoke champion begins!
This fluff scene is open to all players as you compete for the most important strategic objective yet, bragging rights!
Every character will be allowed to make up to two song rolls, and may also bolster these with liquid courage rolls if they so desire.
Before either of their song rolls a character may elect to take a drink of the strong stuff with a liquid courage roll. Make an average resilience check with one setback ◆◆ ■. Success will allow you to upgrade your subsequent song roll twice! Failure will add two setback dice to your song roll. Advantage, disadvantage, triumph and despair will not be tracked from this as command doesn't wish to encourage drinking.
For your song rolls please roll your choice of charm or leadership at average difficulty with one setback. ◆ ◆ ■. Success and every two subsequent successes will grant a song point. Advantage and disadvantage will contribute boost/setback dice to your next song roll. A triumph adds a song point, a despair removes one.
The winner of the bragging rights is the character with the most song points! In the result of a tie the tied players can roll one more liquid courage/song roll in a final sing off.
The screens are glitchy, sometimes the song plays far too fast and everybody in the camp has already heard 'Mr Starside' 200 times. But still, the karaoke has proved immensely popular, particularly after the troops have had a bit of a drink.
Tonight the battle for karaoke champion begins!
This fluff scene is open to all players as you compete for the most important strategic objective yet, bragging rights!
Every character will be allowed to make up to two song rolls, and may also bolster these with liquid courage rolls if they so desire.
Before either of their song rolls a character may elect to take a drink of the strong stuff with a liquid courage roll. Make an average resilience check with one setback ◆◆ ■. Success will allow you to upgrade your subsequent song roll twice! Failure will add two setback dice to your song roll. Advantage, disadvantage, triumph and despair will not be tracked from this as command doesn't wish to encourage drinking.
For your song rolls please roll your choice of charm or leadership at average difficulty with one setback. ◆ ◆ ■. Success and every two subsequent successes will grant a song point. Advantage and disadvantage will contribute boost/setback dice to your next song roll. A triumph adds a song point, a despair removes one.
The winner of the bragging rights is the character with the most song points! In the result of a tie the tied players can roll one more liquid courage/song roll in a final sing off.