D3 (Soften Them Up Combat) - Bad Things Come in Threes
Posted: Wed Feb 15, 2023 11:10 pm
Location: A pristine forest glade next to the ruined Jedi Temple. A shall pool of clear water sits in the centre with numerous stones for a knight to kneel upon to centre themselves. Several tasteful sculptures handmade from local wood dot the area.
Due to the calming atmosphere every character may ignore the first point of strain they suffer each turn.
Premise: Incapacitate the Triad. Players roll cool or vigilance for initiative.
Opposition: Brother Shield. Sister Knife. Sister Mind.
Player Note:
Brother Shield is adversary 2, defence 2
Sister Knife is adversary 1
Sister Mind is adversary 1 defence 1
PCs start at medium range from the Triad.

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Haneul's stronghold is ably defended by a small army of Crusaders and scores of Mandalorian knights. The fighting is white hot in intensity as small squads of Crusaders conduct hit and run ambushes from the cover of the woods and mountains while their knights seek out Hoper commanders with precise strikes.
It is only with blood and sweat that Republic forces reach the outer perimeter of the ruined Jedi Temple. But the jedi hostages Haneul conceals inside the building prevent bombardment. Worse, her inner circle stride forward to prevent entry. Can you defeat the most formidable of her forces and secure entry?
Your squad is confronted by three Mandalorian Knights who seemed to be waiting purposefully for you in a calming forest glade. At their centre is a broad shouldered knight with a glowing sabre staff flanked by a shorter knight with a pair of short sabres and a regal looking force wielder with a traditional lightsaber.
"You've come a long way." The large knight rolls his shoulder, taking up a slow fighting stance covering his compatriots.
"But this farce ends here." The short knight crouches low like a coiled spring.
"The force is strong with us, can you say the same?" The regal knight gestures to a boulder which slowly rises into the air.
"I suspect they cannot. Let them break against the shield."
"Let them part before the knife."
"Let them cower beneath the mind."
Due to the calming atmosphere every character may ignore the first point of strain they suffer each turn.
Premise: Incapacitate the Triad. Players roll cool or vigilance for initiative.
Opposition: Brother Shield. Sister Knife. Sister Mind.
Player Note:
Brother Shield is adversary 2, defence 2
Sister Knife is adversary 1
Sister Mind is adversary 1 defence 1
PCs start at medium range from the Triad.

------------
Haneul's stronghold is ably defended by a small army of Crusaders and scores of Mandalorian knights. The fighting is white hot in intensity as small squads of Crusaders conduct hit and run ambushes from the cover of the woods and mountains while their knights seek out Hoper commanders with precise strikes.
It is only with blood and sweat that Republic forces reach the outer perimeter of the ruined Jedi Temple. But the jedi hostages Haneul conceals inside the building prevent bombardment. Worse, her inner circle stride forward to prevent entry. Can you defeat the most formidable of her forces and secure entry?
Your squad is confronted by three Mandalorian Knights who seemed to be waiting purposefully for you in a calming forest glade. At their centre is a broad shouldered knight with a glowing sabre staff flanked by a shorter knight with a pair of short sabres and a regal looking force wielder with a traditional lightsaber.
"You've come a long way." The large knight rolls his shoulder, taking up a slow fighting stance covering his compatriots.
"But this farce ends here." The short knight crouches low like a coiled spring.
"The force is strong with us, can you say the same?" The regal knight gestures to a boulder which slowly rises into the air.
"I suspect they cannot. Let them break against the shield."
"Let them part before the knife."
"Let them cower beneath the mind."