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D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Fri Feb 17, 2023 12:15 am
by GM Nicha
Location: The ruins of the Jedi Academy. A hole above in the roof lets snow flakes into the vast meeting hall which is now empty. Broken furniture is scattered haphazardly across the room while Haneul meditates peacefully in its center. She is not alone.
Due to the clutter in the room any character wishing to use the move maneuver more than once in a turn must succeed against a hard athletics or coordination, or suffer 3 strain with no soak allowed.
Premise: Incapacitate Knight Haneul. Players roll cool for initiative.
Opposition: Knight Haneul. Two Fallen knights.
(One squad of Mandalorian Crusaders has been removed as The Hopers spend their armoury bonus).
PCs can
choose to start either:
Short range to Haneul and the knights, or
Medium to Haneul and the knights, but in cover providing +1 defense against ranged attacks provided they do not move.
Player notes: Haneul is adversary 3 and defence 2. The Fallen Knights are adversary 2 and defence 2.

Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Sun Feb 19, 2023 10:34 pm
by Zephrin Hayn
Who
was Haneul?
It was still unclear to him. What made a Jedi turn Mandalorian? He shook his head at the first three ideas that popped into his head unbidden. Wrecking a bunch of planet's seemed a funny way to seek balance, but Zephrin wasn't laughing.
"Knight Haneul I presume." Zephrin's blade ignited and he settled into a Soresu posture. "You can still choose another path."
---
D3. Boss fight. Initiative (Cool)
Net Successes: 1; Net Advantages: 1
Short range to The Baddies.
Lightsaber drawn and active.
WT: 0/17
ST: 0/15
Soak: Hah
Defense: 0/0
Note: Flip destiny if attacked (if we have any).
D3 Boss fight destiny. 
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Sun Feb 19, 2023 10:42 pm
by Sirina Kichi
Sirina had tucked herself into cover some distance behind Zephrin. She wasn't terribly interested in talking out their differences, but from the looks of it Zephrin wasn't either-- given his lit Saber. Rifle held at the ready, she scans for additional threats and is ready for the fight to commence at a moment's notice.
---
Starting at Med distance
Wounds: 0/14
Strain: 0/13
D: 1/1 (+1 from cover)
Soak: 3
D3.E: Hanuel. Initiative Cool
Net Successes: 1; Net Advantages: 2
D3 Boss fight Destiny

Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Sun Feb 19, 2023 10:48 pm
by Tomin
Tomin well understood the need to offer a different choice, even as she itched to simply end the threat they posed to her home. She settled in, Zepherin well in her awareness and the knights, but currently focused on Hanuel...seems they'd all follow her lead.
**********************
D3: Haneul Combat: Destiny
Initiative: (editing out the force die accidentally left in there from Destiny)
D3: Haneul Combat: Initiative (Cool)
Net Successes: 0; Net Advantages: 4
Starting at Medium, because guns
WT: 14
ST: 14
Soak: 3
Defense: 1 (+1 ranged for cover currently)
Committed ⬡: 0
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 12:01 am
by Terreck Fec'klee
Well this was going to get nasty. Terreck tightened his grip on his rifle and readied himself for the coming confrontation.
___________________________________
Wounds: 0/19
Strain: 0/13
Soak: 6 (7 vs ranged attacks, cover)
Defense: 0 (1 vs ranged attacks, cover)
Hanuel fight, day 3 Destiny
Hanuel fight, day 3 cool for initiative
Net Successes: 1; Net Advantages: 1
Choosing to start at medium range and in cover.
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 12:19 am
by GM Nicha
“I see our heroes have arrived.” Haneul rises smoothly to her feet, snowflakes beginning to swirl around her as the former knight trains her gaze on our heroes. “That is what you are, isn’t it? Heroes? Brave soldiers of the Republic arriving just in time to save the day, to kill me and my allies?”
The knights at her side ignite their sabers in one motion, the lines of blue plasma steaming slightly as they burn through the swirling snow.
“I should let you know, you’re too late.” She raises a hand and the splintered furniture in the room groans and begins to rise slowly rotating around her like the eye of the storm. “The Republic is always too late, that’s why these things happen.”
The splinters freeze then slowly rotate until their jagged edges face The Hopers.
"Let me show you the price of inaction."
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 12:28 am
by GM Nicha
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 12:53 am
by Hatoful GM
Haneul bared her teeth, lips pulling back in a fierce snarl. She thrust her clenched fist forward, towards her foes, then spread her fingers. The splinters straightened, held still a moment, and then rushed towards her enemies with incredible force.
--------------------------------------------------------------------------
Knight Haneul, throw stuff, Medium range 2 defense, trying to hit multiple targets
Net Successes: 3; Net Advantages: -2
Flipping to use Light Pip, Haneul takes 1 strain
13 Damage to Fec, Tomin, and Sirina
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 12:59 am
by Hatoful GM
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 1:30 am
by Terreck Fec'klee
Terreck was not a fan of laser swords, or of broken furniture flying at him from all directions either. Being his in the chest by a flying piece of table wasn't very comfortable on the best ideas, and it was less so when it was propelled by the force.
Darting from cover he leveled his weapon on the unengaged jedi wannabe and fired, sadly he didn't manage to land a solid his as his foot slid on the snow and landed him on his ass. Luck was a bit on his side though as his shot managed to catch his opponent off-guard and send the knights lightsaber flying away.
-------------------------------------------------------
Wounds: 6/19
Strain: 2/13
Soak: 6
Defense: 0
Maneuver: move to short
2 Strain: aim
Action: Shoot.
Firing At Unengaged Mando Knight, Short range, aim for a boost. Adversary 2, defense 2. Custom Grip to ignore one setback. Point blank.
Net Successes: 0; Net Advantages: 5
Failed! 0 Damage
3 Advantage to disarm mando knight
1 Advantage to send lightsaber flying out of engaged range
1 Advantage to Boost Next Player
Despair to fall prone.
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 1:50 am
by Tomin
To late for what? Tomin looks around at the mess and lack of people. She'd assumed everyone was reinforcing the Archives, but...
Don't let her play her mind games. "Too late to convince you this is a waste and horrible path to take?" She's letting instinct line up her shot on the disarmed knight. Drop her fast, if possible. It's more compassionate all around. Master Saubet hadn't claimed that was an easy path, certainly.
***************
13 Wounds-Soak 3 (+1 from Terrick) = 9
Incidental to draw stim (Quick Draw)
Maneuver to stab it to heal 5
WT: 4/14
ST: 1/14
Soak: 3
Defense: 1 (+1 ranged for cover currently)
Committed ⬡: 0
D3 Hanuel fite!: Knight minus Adversary 2 Defense 2, +1B for Accurate,+1B from previous
Net Successes: 1; Net Advantages: 5
Crit roll in Haneul fight. +10 from Lethal Blows | 1d100+10 ⇒ 53
8 dmg, 2 Pierce
3 Advantage to Crit-->53 Fearful Wound
Recover 1 strain
boost to next roll
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 2:15 am
by Sirina Kichi
Sirina is sent reeling by Haneul's force-launched debris and when she recovers it is with myriad cuts and scrapes marring her frosty skin. Always the spiteful type, she racks her rifle's bipod forward by sliding a forearm beneath the barrel and props it up on her cover while taking aim at the Mandalorian Knight's hand. "Vicious bitch, try that again!" she snarls, snapping off a shot that blasts into Haneul's hand with uncanny precision.
---
Wounds: 10/14
Strain: 2/13
Defense: 1 (+1 cover)
Soak: 3
Maneuver: Bipod
Maneuver: Aim for -2 stress
Action: Shoot @ Haneul
D3.E: Hanuel. Brace/Aim + Passed Boost Ranged (Heavy) vs Boss Lady
Net Successes: 2; Net Advantages: 3
Missed the two setbacks cuz dumb, here they are:
D3.E: Hanuel. Missed setbacks
Net Successes: -1; Net Advantages: 0
Revised results: 1 Success, 3 Advantage, 1 Triumph
10 damage, no soak
Advantage spent to disarm
Triumph spent to crit
D3.E:Haneul. Sirina crits Boss Lady! | 1d100 ⇒ 39
Stinger! +1 Difficulty to next check
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 3:12 am
by Zephrin Hayn
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 3:40 am
by Hatoful GM
Haneul pulled her fist back. "Come! Fight me! Take charge of your own destiny!"
The blasters began to shake in everyone's hands. There was no resisting it. Haneul's Force ripped the blasters from their grips. She then closed with Terreck, chopping at him with her lightsaber, clearly hindered by her injury.
Meanwhile, the disarmed knight chased after his lightsaber, while the other continued his assault against Zeph.
Haneul, pull guns from hands, multiple targets, critical injury
Net Successes: 3; Net Advantages: 1
Tomin and Sirina's blasters are now at short range of Haneul
Fec takes 9 damage Breach
Gain a strain lose a strain
Knight hit Zeph, defensive stance
Net Successes: 4; Net Advantages: 0
Zeph takes 5 damage 3 strain after Parrying
NPC Slot
NPC Slot
PC Slot <-
PC Slot
PC Slot
PC Slot
NPC Slot
NPC Slot (2nd Haneul action)
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 5:36 am
by Terreck Fec'klee
"I really don't like laser swords." Fec muttered under his breath as he rose to his feet, and pulled a stim from his pouch and punched it into his leg. The surge of Kolto would help keep him going for at least a bit longer, but having a crazy bitch in his face didn't really help much. "They always seem to make folks angsty."
"No offense intended Zeph." He finished before firing a shot at the knight trying to stab holes in the Jedi. Or maybe there was?
-----------------------------------------------------------------
Wounds: 10/19
Strain: 4/13
Soak: 6
Defense: 0
Maneuver: Stand
Incidental: Draw Stim
2 Strain: Take Stim
Action: Shoot.
Day 3 Combat with Hane-chan: Targeting the knight engaged with Zeph. short range, +2 difficulty from being engaged. - 1 difficulty from forearm grip. 1 upgrade from target being engaged. 2 upgrades from adversary, defense 2. - 1 defense for custom grip.
Net Successes: 4; Net Advantages: -1
9+1+4 = 14 Damage, 1 Despair, and 1 threat
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 7:54 am
by Zephrin Hayn
"None ta-
gjzadfweff..."
Zephrin reconsidered his life choices as the friendly fire was just deflected enough (Reflect + Soak to turn 14 into 6). Somewhat more calmly he redirected the energy into his own attack, cleanly taking the Mandalorian Knight out of the fight.
"One down."
No time to celebrate however. Quick drawing a stim he injected himself and settled back into his Soresu stance.
---
Action: Attack.
Incidental: Draw stim.
Maneuver: Use stim.
D3 Boss fight. Zephrin attacking disarmed Mando Knight. Boost from D0 HQ combat. 2 defense, Adversary 2.
Net Successes: 4; Net Advantages: 2
10 damage, Breach 1.
1 advantage to
Boost next PC.
1 advantage to heal 1 strain.
WT: 9/17
ST: 10/15
Soak: 5
Defense: 0/0
Stims taken: 1
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 8:29 am
by Tomin
Tomin tries clinging to the rifle, fingers straightening slooooowly as it slides loose from them one by one to fly across the rubbled floor. She winces as it hits the ground with a heavy thud. She's scrambling over a ragged chunk of something that might have been a chair once as she hears the electric his of Hanuel's weapon connecting, and 'sees' the Zephrin's surprise in the force as that wild shot hits him.
As her feet hit the floor, she can see him finishing off his opponent, and making her decision easier. It's a weaving dance over and around the debris to scoop up her familiar rifle, feeling the shifts in the Force that let her spin and fire successfully. It's a moment before she realizes she didn't shoot at Haneul.
"Don't need _you_ showing me my destiny," she growls.
****************************
WT: 4/14
ST: 2/14
Soak: 3
Defense: 1
Committed ⬡: 0
Maneuver: Move to pick up rifle
Maneuver: Pick up rifle
Shoot at unengaged knight
D3 Haneul fight: Aiming for unengaged Mando Knight Adversary 2, Defense 2, Short range, +1B-Accurate, +1B from Zephrin
Net Successes: 2; Net Advantages: 2
Damage 10 Pierce 2
1 Advantage to remove Strain
1 Advantage to boost next PC
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 2:55 pm
by Hatoful GM
The swirl of weather and dissipating Force energies slams into Tomin, knocking her over.
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 11:14 pm
by Sirina Kichi
"Gettin' real sick of all these cheap tricks. Where's that honorable Mandalorian pride when its inconvenient for you, huh?" Sirina shouts as she dashes over to her rifle and snatches it up. Swinging the sling over her shoulder, she raises it and fires at the only Mandalorian Knight not currently fighting up-close-- taking the foe full in the chest and knocking them flat on their ass.
---
Wounds: 10/14
Strain: 4/13
Soak: 3
Defense: 1
Maneuver: Move to rifle
Maneuver: Pick it up -2 strain
Action: Shoot unengaged Mando
Advantage from Tomin
D3.E: Haneul. Sirina shoots unengaged mando
Net Successes: 2; Net Advantages: 0
12 damage, 0 pierce on unengaged mando
Triumph to crit
Sirina crits unengaged Mando! | 1d100 ⇒ 40
Bowled over! Knocked down and 1 strain
Re: D3 - Confrontation 1 - Haneul, Goodbye and Good Knight
Posted: Mon Feb 20, 2023 11:39 pm
by GM Nicha