Description
Posted: Tue Jan 10, 2023 1:23 am
Large amounts of the Concord Dawn were destroyed when it plummeted out of orbit, leaving the Hopers undersupplied and under resourced. Countless debris are hidden behind doors forced shut or strewn about in the impact scar left when the ship made planetfall.
With some hard work some determined Hopers could probably get some of these rooms back into working order, providing some desperately needed support.
Rules Note
The following rooms are available to be repaired and restored:
Armory: 1 boost to a modding attempt per player per session
Launch Bay: 1 boost to all Piloting:Planetary or Piloting:Space check for all events using vehicles
Meditation Room: 1 boost to a Willpower roll per character per session. Can increase or decrease Morality by 1 per session.
Medical Bay: 2 free stimpacks per character per session
Officer’s Quarters Facilities: 1 boost to a roll to heal a crit 1/session per player per session
Archive/Library:1 boost to lore or education check per player per session
To repair a room requires 22 total successes between any amount of players and any amount of rolls (although successes towards separate rooms are counted separately). Each character may roll once per day costing one time slot. Rolls may use athletics, coordination, leadership or mechanics at average difficulty with one setback. ◆◆■
Players are encouraged to coordinate which rooms they wish to work towards!
Bonus Rooms
Your had efforts have not gone unnoticed by General Novar. He's provided the plans for a cutting edge command centre that can take Hoper command and control to the next level...if you're able to build it.
Bonus rooms required 44 total successes between any amount of players and any amount of rolls (although successes towards separate rooms are counted separately). Each character may roll once per day costing one time slot. Rolls may use athletics, coordination, leadership or mechanics at average difficulty with one setback and one difficulty upgrade. ⬟◆■
A despair will remove a build point from that room!
The following bonus room is now available to be repaired and restored:
Command Center: Every PC may add a boost dice to their initiative roll in combat.
With some hard work some determined Hopers could probably get some of these rooms back into working order, providing some desperately needed support.
Rules Note
The following rooms are available to be repaired and restored:
Armory: 1 boost to a modding attempt per player per session
Launch Bay: 1 boost to all Piloting:Planetary or Piloting:Space check for all events using vehicles
Meditation Room: 1 boost to a Willpower roll per character per session. Can increase or decrease Morality by 1 per session.
Medical Bay: 2 free stimpacks per character per session
Officer’s Quarters Facilities: 1 boost to a roll to heal a crit 1/session per player per session
Archive/Library:1 boost to lore or education check per player per session
To repair a room requires 22 total successes between any amount of players and any amount of rolls (although successes towards separate rooms are counted separately). Each character may roll once per day costing one time slot. Rolls may use athletics, coordination, leadership or mechanics at average difficulty with one setback. ◆◆■
Players are encouraged to coordinate which rooms they wish to work towards!
Bonus Rooms
Your had efforts have not gone unnoticed by General Novar. He's provided the plans for a cutting edge command centre that can take Hoper command and control to the next level...if you're able to build it.
Bonus rooms required 44 total successes between any amount of players and any amount of rolls (although successes towards separate rooms are counted separately). Each character may roll once per day costing one time slot. Rolls may use athletics, coordination, leadership or mechanics at average difficulty with one setback and one difficulty upgrade. ⬟◆■
A despair will remove a build point from that room!
The following bonus room is now available to be repaired and restored:
Command Center: Every PC may add a boost dice to their initiative roll in combat.