D8 - Get Wrecked (All Day Event)
Posted: Thu Jan 05, 2023 12:12 am
Get Wrecked
Supplies are running low in camp and the Concord Dawn only carried so much when it fell to earth. While Obroa-Skai doesn’t have any convenient unguarded depots lying around, Captain Borintus knows where there’s plenty of military grade salvage, in orbit above! Of course, getting to it evading Mandalorian patrols and stealthy harvesting from a swirling zero-g junkyard. But if it was easy to get, scavengers would have picked it clean already.
In this event PCs will travel into the atmosphere to try and find usable salvage while hopefully not alerting Crusader patrols. At the end of the event, participating characters will have generated a personal pool of credits that may be spent on equipment, attachment and mods (with a maximum rarity of 6). Players have until the end of day 9 to make purchases from this pool or it is lost.
This All Day Event is open to all PCs, each PC who participates must roll for all steps.
Each advantage equals 25 credits worth of salvage while each threat reduces salvage by 10 (to a minimum of 0). Each Triumph rolled equals 50 salvage and upgrades the ability of the PC’s next check. Each Despair reduces salvage by 25 (to a minimum of ) and upgrades the difficulty of the PC’s next check by 1.
Step 1 - Up up and away
First you actually have to get into orbit. That means fitting some shuttles with makeshift stealth plating to avoid Mandalorian sensors. And of course, the more room you make for salvage the more you can take home with you.
PCs can choose to either help retrofitting the shuttles with an average mechanics check with one setback, or they can help with the heavy lifting by making an average athletics check with one setback ◆◆■ . Success and every two additional successes adds 50 credits to their salvage pool.
Step 2 - The trouble with getting high
Now it’s time to pilot the shuttles up and into orbit. You’re a little worried since Captain Borintus said this would be ‘a good time’ and when an ace says that it’s best to buckle in.
PCs can choose to either pilot one of the shuttles or keep an eye out for Crusader patrols by making either a piloting-space or a vigilance at hard with one difficulty upgrade. ⬟◆◆ . Success and every two additional successes adds 50 credits to their salvage pool.
Step 3 - Jackpot
Despite the rocky ride you’ve made it. The enormous debris cloud from your first battle spins slowly around the brilliant whiteness of Obroa-Skai below. Gutted escort ships tumble next to fire ravaged fighters while some land transport drift incongruously through the void. It will be hard safely retrieving anything from that, but it should be worth it.
PCs can choose to either go out in vac-suits to manually recover valuables, or use the shuttles scanners to locate the good stuff by making either a coordination or atstrogation check. These checks are made at hard with one setback ◆◆◆■ . Success and every two additional successes adds 100 credits to their salvage pool.
Supplies are running low in camp and the Concord Dawn only carried so much when it fell to earth. While Obroa-Skai doesn’t have any convenient unguarded depots lying around, Captain Borintus knows where there’s plenty of military grade salvage, in orbit above! Of course, getting to it evading Mandalorian patrols and stealthy harvesting from a swirling zero-g junkyard. But if it was easy to get, scavengers would have picked it clean already.
In this event PCs will travel into the atmosphere to try and find usable salvage while hopefully not alerting Crusader patrols. At the end of the event, participating characters will have generated a personal pool of credits that may be spent on equipment, attachment and mods (with a maximum rarity of 6). Players have until the end of day 9 to make purchases from this pool or it is lost.
This All Day Event is open to all PCs, each PC who participates must roll for all steps.
Each advantage equals 25 credits worth of salvage while each threat reduces salvage by 10 (to a minimum of 0). Each Triumph rolled equals 50 salvage and upgrades the ability of the PC’s next check. Each Despair reduces salvage by 25 (to a minimum of ) and upgrades the difficulty of the PC’s next check by 1.
Step 1 - Up up and away
First you actually have to get into orbit. That means fitting some shuttles with makeshift stealth plating to avoid Mandalorian sensors. And of course, the more room you make for salvage the more you can take home with you.
PCs can choose to either help retrofitting the shuttles with an average mechanics check with one setback, or they can help with the heavy lifting by making an average athletics check with one setback ◆◆■ . Success and every two additional successes adds 50 credits to their salvage pool.
Step 2 - The trouble with getting high
Now it’s time to pilot the shuttles up and into orbit. You’re a little worried since Captain Borintus said this would be ‘a good time’ and when an ace says that it’s best to buckle in.
PCs can choose to either pilot one of the shuttles or keep an eye out for Crusader patrols by making either a piloting-space or a vigilance at hard with one difficulty upgrade. ⬟◆◆ . Success and every two additional successes adds 50 credits to their salvage pool.
Step 3 - Jackpot
Despite the rocky ride you’ve made it. The enormous debris cloud from your first battle spins slowly around the brilliant whiteness of Obroa-Skai below. Gutted escort ships tumble next to fire ravaged fighters while some land transport drift incongruously through the void. It will be hard safely retrieving anything from that, but it should be worth it.
PCs can choose to either go out in vac-suits to manually recover valuables, or use the shuttles scanners to locate the good stuff by making either a coordination or atstrogation check. These checks are made at hard with one setback ◆◆◆■ . Success and every two additional successes adds 100 credits to their salvage pool.