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Wonderwall! The Geeat Building.

Posted: Thu Feb 16, 2023 7:26 pm
by Terreck Fec'klee
Just putting this up so we can coordinate how to spend out points. I figured it would be easiest to keep track and plan in a separate thread after all.

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For this event PCs will generate build points they can then spend towards various defenses to protect the encampment. Players are encouraged to coordinate spending towards the following possible defenses:

10 points - A basic prefab wall that will keep out most beasts and require attackers to bypass or destroy it. (Only one wall may be selected)

20 points - A heavily reinforced prefab wall with inbuilt firing positions that will keep out all beasts and make bypass or destruction difficult. (Only one wall may be selected)

10 points - A comms array from a shattered troop transport. If properly calibrated it will be able to provide the encampment with warning of any impending attack.

5 points - Two rows of shock wire rolled around the perimeter which will dramatically slow any foot assault (but which will not slow vehicles)

5 points - Vehicle traps from the 640th Colony Garrison supply. These large caltrop shaped constructions prevent the passage of most vehicles and generate a significant electromagnetic field that disrupts unshielded speeder technology. They will not slow a conventional foot assault though.

15 points - Basic turrets salvaged from the wreck of the Concord Dawn. Slow firing but powerful, they will struggle to hit fast firing targets but will deter anything of a reasonable size and slow speed.

20 points - Refit point defense turrets salvaged from the wreck of the Concord Dawn. Fast firing and accurate, but with a limited firing arc these turrets can abley defend the encampment from aerial assault.

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Current Total build points: 12

Re: Wonderwall! The Geeat Building.

Posted: Sat Feb 18, 2023 5:45 pm
by Tomin
Well...we're at 12 points so far. 10 points for a basic wall or comms?

Re: Wonderwall! The Geeat Building.

Posted: Sat Feb 18, 2023 7:09 pm
by Terreck Fec'klee
Seems the most logical idea.

Though I may lean towards the wall? Dream is 15 points for a wall and anti vehicle mines.

Re: Wonderwall! The Geeat Building.

Posted: Sat Feb 18, 2023 7:30 pm
by Zephrin Hayn
Terreck Fec'klee wrote:
Sat Feb 18, 2023 7:09 pm
Seems the most logical idea.

Though I may lean towards the wall? Dream is 15 points for a wall and anti vehicle mines.
Yeah, I like that plan too :)

Re: Wonderwall! The Geeat Building.

Posted: Sat Feb 18, 2023 7:54 pm
by Tomin
Just a few more rolls to get there.

Re: Wonderwall! The Geeat Building.

Posted: Sat Feb 18, 2023 10:18 pm
by Rece Charak
I agree we definitely want the basic wall. Seems like the most versatile option, for both assaults and general safety.

At 15 points, I'm with Fec that the space hedgehogs are the best addition, since we're probably better equipped to deal with infantry than armor.

If we get 20, I think wall+comms, wall+hedgehogs+wire, and fancy wall are all competitive options.

Turrets are probably out unless we get a bunch of extra points. I don't think they're worth skipping a wall for. Our plan for air assault is fire guns in the air and hope for the best.

Re: Wonderwall! The Geeat Building.

Posted: Sun Feb 19, 2023 3:29 am
by Terreck Fec'klee
At 20 I'm leaning wall + hedgehogs + wire.

Though the heavy wall is a close runner up.

At the dream of 25 I would go wall hedgehogs and comm station I think. But I doubt we will get there.

Re: Wonderwall! The Geeat Building.

Posted: Sun Feb 19, 2023 8:33 pm
by GM Nicha
With 17 points all up I am seeing a basic wall + vehicle traps?

Re: Wonderwall! The Geeat Building.

Posted: Sun Feb 19, 2023 8:38 pm
by Zephrin Hayn
GM Nicha wrote:
Sun Feb 19, 2023 8:33 pm
With 17 points all up I am seeing a basic wall + vehicle traps?
Yep, that seems right.

Re: Wonderwall! The Geeat Building.

Posted: Sun Feb 19, 2023 8:42 pm
by Terreck Fec'klee
sounds good

Re: Wonderwall! The Geeat Building.

Posted: Sun Feb 19, 2023 9:03 pm
by Tomin
sounds like a plan