D4MA - Research Breakthrough (Combat)

For combat events only. Do not post here without GM permission!
User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Wed Feb 22, 2023 2:40 pm

Research Breakthrough

Hapunn Forn is working on something. Intelligence is sketchy at best but expensive components and Crusader scientists have been tracked to a converted warehouse factory that used to serve the Centithii Mining Consortium Site. Reports indicate they are developing a weapon to surpass our Jedi Gear. Command has decided that a small strike team can storm the factory as diversionary attacks draw defenders away throughout the nearby area. You are that strike team. Force your way past the factory’s defences find out whatever they’re working on, and shut it down.

This combat event is open to four PCs. The team has been granted a TX-225 Tank so it is highly recommended one of these be a driver.

Location: Approach along road to Centithii Mining Consortium warehouse factory. Cover is limited and the Neo-Crusaders have a series of bunkers on either side of the road.

Premise: Breakthrough the Mandalorian defences, reach the factory and then neutralise the project within. Defeating all the Crusaders present is not necessary but is considered a bonus.The players have access to a TX-225 FAVw Occupier Assault Tank (room for 4) stats below.

Opposition: Two enemy emplacements to break through. Each includes 2 All Terrain Defense Pod Walkers and one bunker containing a squad of Mandalorians with access to anti vehicle weapons. To reach short distance to either emplacement a series of tank traps must be navigated require a hard piloting planetary check with a setback dice ■. Failure means the tank cannot advance past that point and causes 3 points of system strain to the vehicle.

PCs can choose to either start inside the tank or running along behind or beside it. They are at medium range to the first emplacement, which will then be at medium range to the second. As a slow assault vehicle the tank moves at on foot speeds. PCs can fire the tank's weapons with gunnery checks as normal.
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

Re: D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Wed Feb 22, 2023 8:12 pm

Image

TX-225 FAVw Occupier Assault Tank stats

Silhouette: 3
Speed: 2
Handing: -1
Hull Trauma Threshold: 20
System Strain: 22
Shields: None
Armour: 3


Weapons:

2x Sponson-mounted Elevating Twin Medium Laser Cannons
Fire arc: Forward. Damage: 6. Crit: 3 Range: Medium (not planetary scale) Qualities: Linked 1

Forward-mounted Twin Light Blaster Cannon
Fire arc: Forward. Damage: 4, Crit: 4, Range: Medium (not planetary scale) Qualities: Linked 1

Dorsal Pintle-mounted Light Repeating Blaster (uses personal scale)
Fire arc: All. Damage: 11, Crit: 3, Range: Medium Qualities: Auto-fire, pierce 1.
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

User avatar
Vala Roke
Posts: 228
Joined: Sun Feb 12, 2023 4:24 am

Re: D4MA - Research Breakthrough (Combat)

Post by Vala Roke » Thu Feb 23, 2023 4:55 am

It might have been a Corellian stereotype but living in a place filled with shipyards and factories meant that you had to know a thing or two about driving. The other stereotype was getting in trouble when you were behind the wheel but when you were expected to drive headlong into it?

Vala got into the cramped confines of the tank and radioed everyone around her, perhaps pre-warning them. "This isn't quite my hatchback back home but it looks like it could take quite a few dings if anything should happen."
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

User avatar
Terreck Fec'klee
Posts: 275
Joined: Sun Jan 29, 2023 8:26 am

Re: D4MA - Research Breakthrough (Combat)

Post by Terreck Fec'klee » Thu Feb 23, 2023 8:36 am

"At least two or three." As long as things didn't go horribly wrong. Sitting at one of the Laser Cannon's Fec kept his eyes on the view screen as they moved forwards. Hopefully the opposition wasn't too tough, and they wouldn't take many dings at all. That was likely just wishful thinking though.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

User avatar
Apollo
Posts: 211
Joined: Fri Jan 13, 2023 9:35 pm

Re: D4MA - Research Breakthrough (Combat)

Post by Apollo » Thu Feb 23, 2023 7:59 pm

"Oh hey, it's some of my favorite people, the gorgeous blaster-lady and the handsome soldier-guy," Apollo greeted the others with some finger-gun gestures and a wink, before settling in.

Guess the Republic was low on staff at the moment, because why else would the himbo be here.
Zeltron | Captain of The Venus | Galactic Casanova | Party-Boy | Flashy | The worst smuggler you've heard of ("but you have heard of me")
Profile | Theme

Has: Stylish trenchcoat, two blasters, smokes, eye-patch.

User avatar
Zephrin Hayn
Posts: 279
Joined: Sat Jan 14, 2023 9:28 pm

Re: D4MA - Research Breakthrough (Combat)

Post by Zephrin Hayn » Thu Feb 23, 2023 10:42 pm

Zephrin sensed that he might be needed on this mission, which was odd considering he was so bad with vehicles that his former master had banned him from ever driving anything. So he stayed outside, running along behind the tank just in case anyone tried anything sneaky.

The only noticeable change in his equipment was that he had borrowed a toolkit from the base, just in case. His comlink was set to the same channel as those inside the vehicle.

"I hope it's nice and warm in there? A little frosty out here but it's sure to heat up once we get close to those bunkers..."
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System

Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.

User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

Re: D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Thu Feb 23, 2023 10:46 pm

As the tank rolls forward through the snow its sensors soon ping. Enemy contact! The first set of defences was ahead, Mandalorians scrambling into their walkers to meet your advance.

Time to show them what a Republic tank can do.

(( Everyone roll me your choice of cool or vigilance for initiative, and don't forget a force dice to generate destiny)).
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

User avatar
Apollo
Posts: 211
Joined: Fri Jan 13, 2023 9:35 pm

Re: D4MA - Research Breakthrough (Combat)

Post by Apollo » Thu Feb 23, 2023 11:08 pm

"Oh. Hi Zephrin! Awesome, you're like, gonna protect the tank with your lightsaber. Awesome!" Apollo was quite enthusiastic in his words. The fingerguns could practically be heard over the coms.


----------

D4 Research Breakthrough. Initiative. Cool/Presence
Image Image Image Image
Net Successes: 2; Net Advantages: 3

D4 Research Breakthrough. Destiny
Image

Wounds: 0/14
Strain: 4/12

Defense (melee/ranged): 2/2
Soak: 3

Currently in the tank.
Zeltron | Captain of The Venus | Galactic Casanova | Party-Boy | Flashy | The worst smuggler you've heard of ("but you have heard of me")
Profile | Theme

Has: Stylish trenchcoat, two blasters, smokes, eye-patch.

User avatar
Terreck Fec'klee
Posts: 275
Joined: Sun Jan 29, 2023 8:26 am

Re: D4MA - Research Breakthrough (Combat)

Post by Terreck Fec'klee » Thu Feb 23, 2023 11:47 pm

"Well, if it gets too cold I'm sure we can hop out and start a fire or something." Or just set fire to enemy vehicles, that would likely be fun.

Joking around was perhaps not for the best though as it distracted Fec from the job at hand.

-----------------------------------------
Wounds: 0/19
Strain: 0/13
Soak 6
In a tank.


destiny for a tank fight! Day 4
Image

initiative for a tank fight! Dat 5! Ever Vigilant.
Image Image
Net Successes: 0; Net Advantages: 3
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

User avatar
Zephrin Hayn
Posts: 279
Joined: Sat Jan 14, 2023 9:28 pm

Re: D4MA - Research Breakthrough (Combat)

Post by Zephrin Hayn » Thu Feb 23, 2023 11:55 pm

"That's...ah, sure." Zephrin laughed a little before settling into serious mode. This was going to be challenging. He reached out and felt the Force was with him then unclupped his saber and calmed his mind.

---

D4. Research Breakthrough. Vigilance for initiative. Force die added for Combat Destiny Pool. Image Image Image Image Net Successes: 3; Net Advantages: 1

One light side pip for the combat pool.
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System

Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.

User avatar
Vala Roke
Posts: 228
Joined: Sun Feb 12, 2023 4:24 am

Re: D4MA - Research Breakthrough (Combat)

Post by Vala Roke » Fri Feb 24, 2023 12:11 am

Vala flicked through a few switches of the tank to get it swirling online after adjusting her headset. She was nervous about this but this felt very exciting admittedly. There was the temptation to drive down the path and see whatever she could plow down, especially when property damage wasn't exactly something she needed to police around here. Perhaps this was the sort of absolute power some culprits felt behind the wheel of a stolen vehicle?

Day 4 - Mid Afternoon, Vigilance!
Image Image Image
Net Successes: 0; Net Advantages: 1

Day 4 - Mid Afternoon, Destiny!
Image
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

Re: D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Fri Feb 24, 2023 12:18 am

Turn 1

Walker 1 initiative.
Image Image Image
Net Successes: 0; Net Advantages: 3

Walker 2 initiative.
Image Image Image
Net Successes: 0; Net Advantages: 2

Squad 1 initiative.
Image Image Image
Net Successes: 2; Net Advantages: 2

Research breakthrough GM destiny.
Image


Initiative:

PC Slot
PC Slot
NPC Slot
PC Slot
NPC Slot
NPC Slot
PC Slot


Destiny:

3 light/ 3 dark

Players Note:

Both walkers are vehicles, the crusader squad are infantry, no defence or adversary on either.

---------------

The Crusaders are caught completely by surprised (high-speed tank?) with both the walkers slow to react, only the ground troops are moving with any real focus as they start setting up an anti-vehicle launcher! (triumph used for them to aim)
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

User avatar
Apollo
Posts: 211
Joined: Fri Jan 13, 2023 9:35 pm

Re: D4MA - Research Breakthrough (Combat)

Post by Apollo » Fri Feb 24, 2023 12:30 am

"Oh hey, I think we're getting close," Apollo noticed from one of the sensors. With gusto and bravado, he climbed up the hatch and swung it open to get a better look.

"Drive me closer, I want to hit them with my co----! *cough* *hack* *wheeze*! Ugh! BUG!" The poor captain's obscenities was blocked by swallowing some random insect that normally would've just splattered on the windshield.

------

D4 Research Breakthrough. Round 1. Inspiring Rhetoric. Leadership/Presence vs Average.
Image Image Image Image Image Image
Net Successes: -2; Net Advantages: 0

Maneuver: In the hatch.
Action: Inspiring Rhetoric, failed!

Wounds: 0/14
Strain: 4/12

Defense (melee/ranged): 2/2
Soak: 3
Zeltron | Captain of The Venus | Galactic Casanova | Party-Boy | Flashy | The worst smuggler you've heard of ("but you have heard of me")
Profile | Theme

Has: Stylish trenchcoat, two blasters, smokes, eye-patch.

User avatar
Zephrin Hayn
Posts: 279
Joined: Sat Jan 14, 2023 9:28 pm

Re: D4MA - Research Breakthrough (Combat)

Post by Zephrin Hayn » Fri Feb 24, 2023 12:49 am

Spotting the Crusaders readying their launcher Zephrin ran ahead to distract them with his laser sword. In fact he just chopped clean through the barrel of the launcher.

"Hello there. This is where I offer to let you all surrender and come quietly."

He settled into his stance and awaited the inevitable response.

Double maneuver to move to short then engaged. (2 strain)
Action to attack.

D4. Attacking the Crusader Squad. Average difficulty. Image Image Image Image Image Image Net Successes: 0; Net Advantages: 1

Triumph to disable the launcher.
1 advantage to Boost next PC.

WT 0/17
ST 2/15
Soak 5
Defense 0/0
Stims used: 0
Crits received: 0
Last edited by Zephrin Hayn on Fri Feb 24, 2023 1:01 am, edited 1 time in total.
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System

Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.

User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

Re: D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Fri Feb 24, 2023 12:54 am

Crusader Squad moves to short range from Zephin and shoots him for 11 damage. They will use the advantage to double boost the next walker to go.

Crusader squad shooting Zephrin with boost from previous round.
Image Image Image Image Image
Net Successes: 2; Net Advantages: 4

-------
Zephrin Hayn wrote:
Fri Feb 24, 2023 12:49 am
"Hello there. This is where I offer to let you all surrender and come quietly."
Maybe they could just throw down their weapons, maybe there was an opportunity for pe-
"BLAST 'EM!"

The squad scurries back and opens fire on the Jedi, the gunfire inspiring the Crusader pilots to get into their vehicles particularly quickly.
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

User avatar
Vala Roke
Posts: 228
Joined: Sun Feb 12, 2023 4:24 am

Re: D4MA - Research Breakthrough (Combat)

Post by Vala Roke » Fri Feb 24, 2023 1:16 am

"What? They aren't scared by a tank driving right for them?!" She scoffed in disbelief that they wouldn't be intimidated by such firepower and her graceful driving skill. Perhaps she could get closer so she could hit them with her sword, if she had one.

"Hold on to your butts!" She called out on the comms and grit her teeth as she put pressure on the throttle to roar the tank closer. It might have been something of a rookie mistake to push the vehicle without proper acceleration first but her lack of caution managed to pay off as the tank rolled past the emplacements like the was just a small annoyance.

She squeezed on the trigger once she got into range and let out a satisfying roar of the blaster cannons...to only go over their heads. "The next shot is going to be lower!"

Day 4, Research Breakthrough, Round 1: Drive! With boost from Zephrin Hayn
Image Image Image Image Image Image Image Image Image
Net Successes: 4; Net Advantages: 2

Day 4, Research Breakthrough, Round 1: Shoot a Walker with Twin Light Blaster Cannon! Boost from Before.
Image Image Image Image Image Image
Net Successes: 0; Net Advantages: 2
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

Re: D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Fri Feb 24, 2023 1:25 am

Walker 1 fires on the tank for 8 damage and a crit!

Crit is component fail, one gun is inoperable until the next round!

Walker 1 at the tank! Two boosts from last NPC
Image Image Image Image Image
Net Successes: 2; Net Advantages: 4

Walker 1 at the tank! Two boosts from last NPC. The difficulty.
Image
Net Successes: 0; Net Advantages: 0

Crit on the tank. | 1d100 ⇒ 48

-------

The walker ducks under Vala's shot before opening up with its own heavy guns, landing several heavy blows on the tank, sparks spray and warning alarms ring. One of the guns is also struck and fails with a whine.
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

Re: D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Fri Feb 24, 2023 1:27 am

Walker 2 fires on the tank for 9 damage.

Walker 2 on the tank!
Image Image Image Image
Net Successes: 3; Net Advantages: 1

------

The second walker starts circling the tank and lends its own fire to the barrage, the whole vehicle rocks under the twin assault!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

User avatar
Terreck Fec'klee
Posts: 275
Joined: Sun Jan 29, 2023 8:26 am

Re: D4MA - Research Breakthrough (Combat)

Post by Terreck Fec'klee » Fri Feb 24, 2023 2:11 am

The rocking of the tank sent Terricks shot wide. He did manage to provide some distracting fire though, hopefully throwing off further shots from the walkers.

------------------------------------------------------

Day 4 tank fight: firing twin linked medium laser cannons at Walker 1. Aim times 2, boost from Vala, short range
Image Image Image Image Image Image Image Image
Net Successes: -1; Net Advantages: 5

Miss
3 Advantage for +1 ranged defense
1 advantage to recover strain
1 advantage to boost next player

1/13 Strain
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

User avatar
GM Nicha
Posts: 925
Joined: Sun Oct 16, 2022 9:03 pm

Re: D4MA - Research Breakthrough (Combat)

Post by GM Nicha » Fri Feb 24, 2023 2:14 am

Turn 2

Initiative:

PC Slot
PC Slot
NPC Slot
PC Slot
NPC Slot
NPC Slot
PC Slot


Destiny:

3 light/ 3 dark

Players Note:

The tank is under heavy fire, the walkers are both untouched although the ground squad has lost their anti-tank weapons.

---------------

It was now a close range firefight, who would fall first? The Hopers or the Mandalorians?
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

Post Reply