Post
by GM Nicha » Wed Mar 01, 2023 3:22 am
Originally part of the
Light of Distant Suns the meditation room has been removed from the ship's wrecked and painstakingly refitted. It's now a comfortably warm stand alone structure a distance from the rest of the camp where Hopers can go to clear their minds. It's particularly calming for force sensitive individuals.
Meditation Room special rule: 1 boost to a Willpower roll per character per session. Can increase or decrease Morality by 1 per session.

Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.