D11 End This Blasted War (Open - 4 players, high-risk combat)

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Terreck Fec'klee
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Terreck Fec'klee » Sun Mar 19, 2023 5:12 am

The swing of the axe was close, but not close enough and Terreck took a few steps back as the Wing Commander recovered from his swing. It took only a moment to line up his blaster and deliver a string of blaster fire at the jet pack wearing Mandolorian.
--------------------------------
Wounds:7/21
Strain:4/13
Soak: 6
Defense:1
Crits: 1
Stims: 2

Maneuver: Move to Short with Wing Commander
2 Strain: Aim.
Action: Attack.
Incidental: Big Hero stuff for two upgrades.

Day 11: Lets end this Bloody War! Attackign the Wing Commander at Short range. Lets be Heroic for two Upgrades. Aim! 2 Boosts From Apollo. Accurate 2. Adversary 1, Defense 1. Custom Grip
Image Image Image Image Image Image Image Image Image Image
Net Successes: 7; Net Advantages: 4

10 + 2 Short Range + 7 = 19 Damage to the Wing Commander. Triumph to crit.
1 Advantage to boost next player, 3 Advantage to recover Strain.

crit on wing commander | 1d100 ⇒ 10
Slowed down. Target Must Act in the Last allied initiative slot available.
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Zephrin Hayn
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Zephrin Hayn » Sun Mar 19, 2023 5:29 am

((Ghosted))

Zephrin stims himself (heals 7 wounds), attacks and hits the Blood Leader for 12 damage breach, triumph to crit, 2 advantage for a free maneuver. Quick draw+stim into Tomin.

Crit is Head Ringer: The target increases the difficulty of all Intellect and Cunning checks by one until the end of the encounter.

Zephrin at the Blood Leader. Accurate, 1 boost from Apollo, 1 from Terreck
Image Image Image Image Image Image Image Image Image
Net Successes: 4; Net Advantages: 3

Zephrin crit on the blood leader | 1d100 ⇒ 47

----------
Zephrin doesn't stop as Krenna falls, he continues on straight into the Blood Leader. Lightsaber meets axe and then with a flick he's under the Crusader's guard and slashing a deep cut into his jaw and shoulder! The Berserker reals back in shock and Zephrin spins around to jab a stim into Tomin's thigh.

He does the Miralukan equivalent of a wink with his spare hand.
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 5:34 am

The Fallen Knights moves to engaged with Zephrin and hits him for 12 damage breach. Triumph to crit, advantage to knock Zephrin down!

Crit is distracted: The target cannot perform a free Maneuver during their next turn.

Fallen Knight at Zephrin, 2 upgrades from heroic destiny spend. Boost from Wing Commander.
Image Image Image Image Image Image Image Image
Net Successes: 4; Net Advantages: 3

Crit on Zephrin | 1d100 ⇒ 18

------------

"Hey...hey wait, come on man..." The Fallen Jedi watches Zephrin simply dodge past him before striking down Krenna! Hmmmph, Jedi, so selfless. So heroic....so very busy helping their allies... As Zephrin starts driving back the Blood Leader the knight dashes in silently and jams his blade into the Hopers' back!
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 5:39 am

The Maalras attack Apollo...but miss! Boost to the next Mando

Maalras on Apollo who is in a guarded stance and has krenna's rapier for +1 defence
Image Image Image Image Image Image Image Image Image Image
Net Successes: -1; Net Advantages: 2

----------

The pink sentient was shouting! He must want to play! The Maalras mob Apollo and....rub aggressively against his legs! Purr in his ear! Run off with his shoelaces! No actual damage though.
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 5:45 am

Blood Leader Attacks Zephrin and hits him for 9 damage pierce 3. 3 advantage to disarm, 2 to heal some strain.

Blood Leader on Zephrin instead, boost from Maalras.
Image Image Image Image Image Image Image Image
Net Successes: 2; Net Advantages: 5
----------

The Blood Leader Grins beneath his helmet as the fallen knight strikes. Soon he would slay the Jedi and Krenna would bring him into the inner circle. Perhaps he would take the lightsaber as a trophy? He strikes as Zephrin moves to battle two foes at once!
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Tomin
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Tomin » Sun Mar 19, 2023 6:12 am

She hadn't quite expected the warlord to get _that_ hands on, shock and pain become a struggle for breath, 'vision' fading. Then a presence in the Force, distant and familiar, easing that grip enough to let in a trickle of air. Zephrin's more familiar presence blazing as the warlord's light ebbs

Before she can fumble, gasping, for her own stim, Zephrin's stabbed one into her. The euphoria of the drugs draws a sharp laugh and a Miralukan salute, which looks a bit like finger guns...well one finger gun and one actual gun tipping up a bit.

"You'll be more at peace if you stay down," she murmurs to the warlord as the tangle of Jedi and Mandalorian melee roils around her.

Seeing the hits Zephrin's taking, she returns his favor, shoving past the Knight and jabbing a stim into her fellow Jedi's back with a hearty slap as she spins just far enough from that mess to kneel and fire at the annoyingly floaty guy with a axe. She feels, more than sees the fallen knight's weapon drop to the ground. Huh...even her saber discipline wasn't bad enough for a casual jostle to knock it away.

That gives her just a moment to glance toward Apollo...then look again at the roiling mass of creatures...who seem almost... affectionate? "Whatever catnip you're feeding them, keep it up!"

*********************
D11: Blasted War: Shooting Wing Commander:Short range, Adversary 1, defense1, Accurate 3, +1Advantage (Superior 1), +1 Boost Apollo,
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Net Successes: 3; Net Advantages: 4

Net Advantages 5 (+1 Superior)

13 Damage
2 Advantage to toss a boost to Zephrin
1 to boost next roller
1 to boost Apollo

Triumph to make the Knight drop his weapon


Incidental to draw super stim
Maneuver to stab Zephrin with it (stim +1)
Maneuver out of engaged with the melee pileup (+2 Strain)
Incidental to use "Do you hear the People?"to heal 5 wounds and 5 Strain

(18 wounds - soak 3 -Othym's intervention 3 -Zephrin's stim (6) - Do you Hear the People (5) = 1 Wounds)

WT: 1/14
ST: 15
Soak: 3
Defense: 1
Committed ⬡: 0
Last edited by Tomin on Sun Mar 19, 2023 6:27 am, edited 2 times in total.
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Apollo
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Apollo » Sun Mar 19, 2023 6:21 am

((Ghosted))


Apollo disengages from the Maalras, aims (2 strain) and heroic destiny flips before yeeting a stun grenade at them, hitting and activating blast. 1 advantage to boost next PC, then 1 boost to each other PC!

Apollo yeeting a stun grenade at the Maalras. Short range, heroic destiny flip, aim, 2 boost from Tomin!
Image Image Image Image Image Image Image Image
Net Successes: 2; Net Advantages: 9

------

"Away from my boots you fiends! I pay a very expensive and very sensual man to polish those." Apollo dives back from the Maalras nuzzles and hucks a stun grenade at the surprised creatures who get out one surprised "screee?" before getting blasted all over the place and into unconsciousness.
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 6:22 am

Round 3

Initiative

PC Slot
PC Slot
NPC
NPC
PC Slot
PC Slot


Destiny



7 Dark / 6 Light

Player Notes:

Krenna is Adversary 3 and defence 1, she is also over her wound threshold
Blood Leader is Adversary 2
Fallen Knight is Adversary 2
Wing Command is Adversary 1 and defence 1, he is also out
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Tomin
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Tomin » Sun Mar 19, 2023 6:53 am

Before the knight can retrieve his weapon, Tomin turns back to that clump of the battle, feeling a calm wash over her. She drops the rifle as she rises...it was a prize of this war and was somehow easier to let go of. In the two measured steps it takes to close once more, her lightsaber is in her hand, igniting in a flare of blue as she swings without thought, moving easily within the flow of the Force.

"That's enough." She doesn't shout, but there's a resonance to the words that seems to unnerve the Blood commander enough to fumble his weapon.

***************
incidental to upgrade 2x per event
incidental to drop rifle
incidental to draw lightsaber
Maneuver to Engaged
Maneuver to Aim (+2 Strain)

D11: Blasted War: Lightsaber at Knight +1 boost from Apollo +1 from Ins. Rhetoric, Upgrade 2x Heroic opportunity, Adversary 2
Image Image Image Image Image Image Image Image Image Image
Net Successes: 1; Net Advantages: 4

Force expenditure via Essential kill:
3 pips for a Triumph (adds an extra success)
1 pip for advantage

Flip Destiny for Deathblow +3 damage

13 Damage, Breach 1
2 Advantage to crit
Crit on fallen knight +10 from lethal blows | 1d100+10 ⇒ 106 Horrific Injury
1d10 for characteristic affected | 1d10 ⇒ 3 Brawn is 1 point lower.

1 advantage to boost next roller
1 advantage to reduce Strain
Triumph to make Blood leader drop weapon

WT: 1/14
ST: 1/15
Soak: 3
Defense: 1
Committed ⬡: 0
Next attack on Tomin gets upgraded 2x

8 Dark / 5 Light
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Zephrin Hayn
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Zephrin Hayn » Sun Mar 19, 2023 8:49 am

Somehow, between a veritable tidalwave of stimulants and extremely well-practiced defensive skills, Zephrin weathered the storm. Getting to his feet he opened his hand and made a motion. The ligtsaber flew back into his grasp. He cracked his neck and offered Tomin a Mirulukan gesture of gratitude.

"Jedi are never alone."

For a moment he seemed to stand unmoving. Like a statue. Then the blade was slicing through the blood leader's defenses. Perhaps it would make him question his motivations? There was a shift in the force back toward the light.

Maneuver to stand (2 strain)
Incidental: Magnetic Weapon Tether to return lightsaber to my hand.
Action: Attack Blood leader
---
Finale. End this Blasted War. Attacking Blood Leader. Four Boosts. Accurate. Adversary 2. Image Image Image Image Image Image Image Image Image Image Net Successes: 3; Net Advantages: 4 +1 from weapon
11 damage, Breach 1.
1 advantage to crit.
2 advantage for Free Maneuver (Stim self for 4)
1 advantage to recover 1 strain.
1 advantage to Boost next PC.

Blood crit. | 1d100 ⇒ 30 Discouraging wound -> Flip a Dark Side destiny to a Light Side destiny.

WT: 7/17 (7 from Knight, 2 from Blood = 16, -5 Tomin, -4 me)
ST: 13/16 (8 + 6 parry, -1 from Apollo, -1 from missed weapon adv, +2 maneuver, -1 adv)
Soak 5
Defense 1
Stims taken: 3
Durable 1
Crits taken: 1
Note: Destiny flip on defense.

---

7 Dark / 6 Light
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 9:49 am

The berserk Mandalorian goes down, still roaring defiance until it chokes off into a rattle and he goes still, lying dead next to his commander.
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 9:53 am

The Fallen Knight attacks Tomin and hits for 9 damage breach. Advantage to boost himself if by some miracle he lives that long.

Mandalorian Knight at Tomin, aim.
Image Image Image Image Image Image Image Image
Net Successes: 1; Net Advantages: 1

The Mandalorian knight staggers back under Tomin's attack, desperately parrying her strikes before her swiftly flowing attacks undo his defences and cut a deep slash across his chest. "How?...How can you be so strong?" The anger and resentment flowing off him is palpable as he charges back at the Miraluka, swinging his blade!
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Apollo » Sun Mar 19, 2023 2:38 pm

With his shiny boots saved from the beasties, Apollo looks away from the blast to take stock of the situation. One of those savage Mandalorians was swinging away at the blind lady! That simply wouldn't do.

Lifting Krenna's rapier in a duelist's pose, the dashing captain dashed by and stabbed swiftly with the blade at the Mandalorian Knight, skidding past both the Mandalorian and Tomin in a graceful movement. How did he manage to do this and look good while doing it?!?

"Have no fear, captain Apollo is here!" he exclaimed with a heavy breath.


-----------

Maneuver: Move to engage with Mandalorian Knight
Action (1 strain): Sword! Haha!
Maneuver (2 strain): Disengage

FINALE! Round 3. Melee/Brawn vs Mandalorian Knight. Adversary 2. Player Destiny +1 Boost from Zephrin
Image Image Image Image Image
Net Successes: 2; Net Advantages: 2

Assuming Vibrorapier, Mandalorian Knight is hit for 4 damage with Pierce 5.
1 Advantage to Boost next PC.
1 Advantage to recover 1 Strain.

Despair for Nicha!

Wounds: 0/14 (1 stim used)
Strain: 9/12
Soak 4
Defense: 2/2
Criticals: 1 (At The Brink: 1 strain when performing an action)

Destiny: Dark 8 / Light 5
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Terreck Fec'klee
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Terreck Fec'klee » Sun Mar 19, 2023 7:54 pm

For his part, Fec tried to close the distance and finish the knight off. The man's defense prove a bit too much though.

--------------------------------
Manuever: Draw knife
2 Strain: move to engage
Action: attack.

Melee on Mando Jedi Thingy. Boost from apollo times 3. Adversary 2. No defense.
Image Image Image Image Image Image Image Image
Net Successes: -2; Net Advantages: 3

Failure. 1 advantage to boost next, 2 to recover strain.

Wounds:7/21
Strain:4/13
Soak: 6
Defense:1
Crits: 1
Stims: 2
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 9:39 pm

(Despair spend)

Krenna's terrifyingly sharp rapier gets lodged in the Mandalorian knight's side as Apollo heroically slides past. The Knight cannot describe his embarrassment at being stabbed by Apollo of all people.

((Despair to disarm))
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 9:40 pm

Round 4

Initiative

PC Slot
PC Slot
NPC
PC Slot
PC Slot


Destiny



8 Dark / 5 Light

Player Notes:

Krenna is Adversary 3 and defence 1, she is also over her wound threshold
Blood Leader is Adversary 2, he is also out
Fallen Knight is Adversary 2, he is very badly injured
Wing Command is Adversary 1 and defence 1, he is also out
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Zephrin Hayn
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Zephrin Hayn » Sun Mar 19, 2023 10:36 pm

Zephrin couldn't see what had just happened but he could feel the waves of embarrassment and self-pity rolling out from the Fallen Knight. He faced the man. "You are beaten. Haneul is gone. Krenna is finished. Give up the darkness and perhaps you can still return to the light."

Even as he said it the other man's hate rushed in to fill the void. Red and Blue sabers clashed. If Apollo had thought the holovid fights with Jedi were special this was a whole other level. Less Incidental jizz music in the background though.

In a classic display of self control and perfect timing it was clear Zephrin had the upper hand. It was probably harder to second guess an opponent who had no eyes that might give you a tell...

It only took one small error. His opponent relied too much on hate and anger. As the Dark knight built his rage for a killing blow Zephrin calmly sidestepped and struck for the legs.

Maneuver to Aim.
Action to attack.

---
Finale. End this Blasted War! Lightsaber attack vs Knight. Adversary 2. Aim. Boost from Terreck. Accurate. +1 advantage from weapon. Heroics. Player destiny.
Image Image Image Image Image Image Image Image Image Image
Net Successes: 5; Net Advantages: 6 +1 advantage.
13 damage, Breach 1.
2 advantage to Crit at +10.
2 advantage to Boost Terreck.
2 advantage to recover strain.
1 advantage to Boost next PC.
Despair for Nicha!

Knight Crit. One existing crit. +10 from advantage. +20 total. | 1d100+20 ⇒ 75 Hamstrung. Loses free maneuver for rest of the encounter.

WT: 7/17
ST: 11/16
Soak 5
Defense 1
Stims taken: 3
Durable 1
Crits taken: 1
Note: Next attack against Zrphrin is upgraded twice.

9 Dark / 4 Light
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GM Nicha
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 10:54 pm

(Despair spend)

He's just a moment to slow to parry the incoming blow and your glowing blade slashes deep into his legs, sending the knight tumbling to the ground! Tapping into the last of his anger and rage the knight swings his blade in one final desperate attack at Zephrin before collapsing.

((8 damage breach melee hit!))
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Zephrin Hayn
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by Zephrin Hayn » Sun Mar 19, 2023 10:58 pm

Zephrin has just enough left in the tank and manages to parry the worst of the man's final strike!
---
WT: 10/17
ST: 14/16
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Re: D11 End This Blasted War (Open - 4 players, high-risk combat)

Post by GM Nicha » Sun Mar 19, 2023 11:10 pm

And just like you hold the field! Or what's left of it. The blasted remains of the shield generator still burn, smoke and crackle with energy. So much damage that will probably never be repaired.

But then you hear it as the wind picks up, carrying more of the dust and smoke away. The roar of a distant crowd! Republic soldiers, Obroans, Jedi and militia. A sound of pure joy, pure elation. It seems you had something of an audience...

Already Mandalorians are throwing down their weapons in disgust or fleeing via jetpack, abandoning the city. Krenna is in custody, her plan has failed, Obroa-Skai stands!


Hoper Victory!
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