She hadn't quite expected the warlord to get _that_ hands on, shock and pain become a struggle for breath, 'vision' fading. Then a presence in the Force, distant and familiar, easing that grip enough to let in a trickle of air. Zephrin's more familiar presence blazing as the warlord's light ebbs
Before she can fumble, gasping, for her own stim, Zephrin's stabbed one into her. The euphoria of the drugs draws a sharp laugh and a Miralukan salute, which looks a bit like finger guns...well one finger gun and one actual gun tipping up a bit.
"You'll be more at peace if you stay down," she murmurs to the warlord as the tangle of Jedi and Mandalorian melee roils around her.
Seeing the hits Zephrin's taking, she returns his favor, shoving past the Knight and jabbing a stim into her fellow Jedi's back with a hearty slap as she spins just far enough from that mess to kneel and fire at the annoyingly floaty guy with a axe. She feels, more than sees the fallen knight's weapon drop to the ground. Huh...even her saber discipline wasn't bad enough for a casual jostle to knock it away.
That gives her just a moment to glance toward Apollo...then look again at the roiling mass of creatures...who seem almost... affectionate? "Whatever catnip you're feeding them, keep it up!"
*********************
D11: Blasted War: Shooting Wing Commander:Short range, Adversary 1, defense1, Accurate 3, +1Advantage (Superior 1), +1 Boost Apollo,
Net Successes: 3; Net Advantages: 4
Net Advantages 5 (+1 Superior)
13 Damage
2 Advantage to toss a boost to Zephrin
1 to boost next roller
1 to boost Apollo
Triumph to make the Knight drop his weapon
Incidental to draw super stim
Maneuver to stab Zephrin with it (stim +1)
Maneuver out of engaged with the melee pileup (+2 Strain)
Incidental to use "Do you hear the People?"to heal 5 wounds and 5 Strain
(18 wounds - soak 3 -Othym's intervention 3 -Zephrin's stim (6) - Do you Hear the People (5) = 1 Wounds)
WT: 1/14
ST: 15
Soak: 3
Defense: 1
Committed ⬡: 0