Room Repairs Coordination

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Snowflake
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Room Repairs Coordination

Post by Snowflake » Mon Feb 13, 2023 2:00 pm

viewtopic.php?f=46&t=59

Any rooms we *really* want to get back in working order?

Snowie will most likely be coordinating using Athletics (YGGGG), and we have 2 bonus successes for the first roll tried, as a reminder.

I feel the Medical Bay might be a good go-to, but not sure how much the bonus Stims would help vs trying to buy them.

Suggestions?
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Vala Roke
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Re: Room Repairs Coordination

Post by Vala Roke » Mon Feb 13, 2023 2:16 pm

Two stims are about 50 credits in total if I remember correctly, it's more of cost savings really. Stims can be bought but bonuses are harder to come by, IMHO! Personally, I feel it should be close to last on the list.

Officer's Quarters seems better for a healing alternative?
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Hatoful GM
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Re: Room Repairs Coordination

Post by Hatoful GM » Mon Feb 13, 2023 2:41 pm

Snowflake wrote:
Mon Feb 13, 2023 2:00 pm
Snowie will most likely be coordinating using Athletics (YGGGG), and we have 2 bonus successes for the first roll tried, as a reminder.
Just to clarify, the ROOM gets the successes, not the roll. So if you absolutely bomb the roll and get -5 Successes, the room will still end up with 2!
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Rece Charak
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Re: Room Repairs Coordination

Post by Rece Charak » Mon Feb 13, 2023 3:03 pm

My takes:

Armory: I'm always partial to modding, but I don't know who many other people are making use of it, so it might be limited.

Launch bay: I have no idea how many events will involve vehicles. Probably fewer than not.

Meditation room: if I remember how morality works, I don't think many Jedi are getting out of the gray zone anyway. But everyone could use a boost to Vigilance.

Medical bay: more healing is always nice, but Vala's right that it's mostly a cost thing.

Officers' quarters: also agreed with Vala here, keeping crits around can be nasty, and by the look of things most of us are going to get some.

Library: Knowledge is nice, but not make or break IMO.
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Snowflake
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Re: Room Repairs Coordination

Post by Snowflake » Mon Feb 13, 2023 3:09 pm

Hatoful GM wrote:
Mon Feb 13, 2023 2:41 pm
Snowflake wrote:
Mon Feb 13, 2023 2:00 pm
Snowie will most likely be coordinating using Athletics (YGGGG), and we have 2 bonus successes for the first roll tried, as a reminder.
Just to clarify, the ROOM gets the successes, not the roll. So if you absolutely bomb the roll and get -5 Successes, the room will still end up with 2!
Ooooh that's better than I thought! Thanks :)
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

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Snowflake
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Re: Room Repairs Coordination

Post by Snowflake » Mon Feb 13, 2023 3:09 pm

Vala Roke wrote:
Mon Feb 13, 2023 2:16 pm
Two stims are about 50 credits in total if I remember correctly, it's more of cost savings really. Stims can be bought but bonuses are harder to come by, IMHO! Personally, I feel it should be close to last on the list.

Officer's Quarters seems better for a healing alternative?
50 creds per player, but still, you're probably right!
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
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Snowflake
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Re: Room Repairs Coordination

Post by Snowflake » Mon Feb 13, 2023 3:11 pm

Rece Charak wrote:
Mon Feb 13, 2023 3:03 pm
My takes:

Armory: I'm always partial to modding, but I don't know who many other people are making use of it, so it might be limited.

Launch bay: I have no idea how many events will involve vehicles. Probably fewer than not.

Meditation room: if I remember how morality works, I don't think many Jedi are getting out of the gray zone anyway. But everyone could use a boost to Vigilance.

Medical bay: more healing is always nice, but Vala's right that it's mostly a cost thing.

Officers' quarters: also agreed with Vala here, keeping crits around can be nasty, and by the look of things most of us are going to get some.

Library: Knowledge is nice, but not make or break IMO.
I think I tend to agree on most account. Given all that, officer's quarters is sounding like a good choice to me.
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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Zephrin Hayn
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Re: Room Repairs Coordination

Post by Zephrin Hayn » Mon Feb 13, 2023 8:27 pm

My 2 credit for the first three:

Officer's quarters -> Medical Bay -> Meditation room

Bonus to heal crits is great. Extra medical supplies in a Combat game is also good and we don't know what the availability is going to be like on planet. A bonus to a Willpower roll seems good. Others perhaps less useful but let's see!
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Zeline Koth
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Re: Room Repairs Coordination

Post by Zeline Koth » Mon Feb 13, 2023 9:02 pm

Oh what would the medic want? Ehehe.
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Tomin
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Re: Room Repairs Coordination

Post by Tomin » Tue Feb 14, 2023 5:25 am

I'm good with Officer's quarters as a place to start.

Figures the officers have us working on their space first..tch.
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Terreck Fec'klee
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Re: Room Repairs Coordination

Post by Terreck Fec'klee » Tue Feb 14, 2023 7:20 am

Personally, I would have waited on officer quarters.

A boost to one crit rolls a session isn't all that much. In fact, you can get the same sort of bonus with buying a medpac for 400 credits. Though it seems like Zeline already has that. Plus, it can be assisted, and we auto heal a crit between every session.

regardless it's still not a bad plan to get it up and running, so finish it we will! After that I'm interested in the medical bay, with at least a dozen players that's around a 600 credit savings per session, and I know I went through 2 stims day 0 so having more is helpful!

third I suggest the armory or meditation room, I think both would be pretty useful.
Last edited by Terreck Fec'klee on Tue Feb 14, 2023 10:28 am, edited 2 times in total.
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Zeline Koth
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Re: Room Repairs Coordination

Post by Zeline Koth » Tue Feb 14, 2023 9:07 am

I do usually throw an Antishock Blanket on top of people. :lol:
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Terreck Fec'klee
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Re: Room Repairs Coordination

Post by Terreck Fec'klee » Tue Feb 14, 2023 9:08 am

it's so very worth it.

:lol:

antishock blankets for everyone!
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Zephrin Hayn
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Re: Room Repairs Coordination

Post by Zephrin Hayn » Tue Feb 14, 2023 1:14 pm

Room Repair question: is the setback die removable with a Thermal cloak or is it due to non-environmental factors?
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Tomin
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Re: Room Repairs Coordination

Post by Tomin » Tue Feb 14, 2023 3:17 pm

Zephrin Hayn wrote:
Tue Feb 14, 2023 1:14 pm
Room Repair question: is the setback die removable with a Thermal cloak or is it due to non-environmental factors?
Being in the ship I was kind of assuming other and keeping the die. But I suppose that could be "the heat isn't working"
Terreck Fec'klee wrote:
Tue Feb 14, 2023 7:20 am
Personally, I would have waited on officer quarters.

A boost to one crit rolls a session isn't all that much. In fact, you can get the same sort of bonus with buying a medpac for 400 credits. Though it seems like Zeline already has that. Plus, it can be assisted, and we auto heal a crit between every session.

regardless it's still not a bad plan to get it up and running, so finish it we will! After that I'm interested in the medical bay, with at least a dozen players that's around a 600 credit savings per session, and I know I went through 2 stims day 0 so having more is helpful!

third I suggest the armory or meditation room, I think both would be pretty useful.
Yeah, sorry. I've seen too many coordination things languish over time-zones, start midway through the IC day, and have people miss rolling because they were busy on the last ooc day, etc. Looked like consensus of those interested in commenting, so I ran with it.
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Terreck Fec'klee
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Re: Room Repairs Coordination

Post by Terreck Fec'klee » Tue Feb 14, 2023 7:27 pm

No worries, completely understandable. That right there happens quite often after all.

I just wanted to point out that wounds especially for our high wound players are a bit more difficult to heal then critically injuries, so extra stims to help with that is awesome.
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Snowflake
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Re: Room Repairs Coordination

Post by Snowflake » Wed Feb 15, 2023 1:38 am

Tomin wrote:
Tue Feb 14, 2023 3:17 pm
Being in the ship I was kind of assuming other and keeping the die. But I suppose that could be "the heat isn't working"
I assumed the same. Guessing if it turns out that's not the case it'd be a bit of a work to figure out how much would differ now?...

At any rate, might be worth adding to the questions on D1 events

EDIT: And of course I see just now that it's been asked already XD My bad, nothing to see here
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Zeline Koth
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Re: Room Repairs Coordination

Post by Zeline Koth » Sat Feb 18, 2023 9:52 pm

With that done, perhaps we shall go to the medbay?
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Zephrin Hayn
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Re: Room Repairs Coordination

Post by Zephrin Hayn » Sat Feb 18, 2023 10:10 pm

Zeline Koth wrote:
Sat Feb 18, 2023 9:52 pm
With that done, perhaps we shall go to the medbay?
Gets my vote 8-)
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Terreck Fec'klee
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Re: Room Repairs Coordination

Post by Terreck Fec'klee » Sun Feb 19, 2023 3:26 am

Same.
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