Room Repairs Coordination
Room Repairs Coordination
viewtopic.php?f=46&t=59
Any rooms we *really* want to get back in working order?
Snowie will most likely be coordinating using Athletics (YGGGG), and we have 2 bonus successes for the first roll tried, as a reminder.
I feel the Medical Bay might be a good go-to, but not sure how much the bonus Stims would help vs trying to buy them.
Suggestions?
Any rooms we *really* want to get back in working order?
Snowie will most likely be coordinating using Athletics (YGGGG), and we have 2 bonus successes for the first roll tried, as a reminder.
I feel the Medical Bay might be a good go-to, but not sure how much the bonus Stims would help vs trying to buy them.
Suggestions?
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Re: Room Repairs Coordination
Two stims are about 50 credits in total if I remember correctly, it's more of cost savings really. Stims can be bought but bonuses are harder to come by, IMHO! Personally, I feel it should be close to last on the list.
Officer's Quarters seems better for a healing alternative?
Officer's Quarters seems better for a healing alternative?
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description
Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak
Description
Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak
- Hatoful GM
- Posts: 215
- Joined: Sun Oct 16, 2022 7:49 pm
Re: Room Repairs Coordination
Just to clarify, the ROOM gets the successes, not the roll. So if you absolutely bomb the roll and get -5 Successes, the room will still end up with 2!
Co-GM * GMT-5 Time Zone * Swooping Is Bad * Birds Aren't Real
- Rece Charak
- Posts: 134
- Joined: Sun Jan 22, 2023 7:12 pm
Re: Room Repairs Coordination
My takes:
Armory: I'm always partial to modding, but I don't know who many other people are making use of it, so it might be limited.
Launch bay: I have no idea how many events will involve vehicles. Probably fewer than not.
Meditation room: if I remember how morality works, I don't think many Jedi are getting out of the gray zone anyway. But everyone could use a boost to Vigilance.
Medical bay: more healing is always nice, but Vala's right that it's mostly a cost thing.
Officers' quarters: also agreed with Vala here, keeping crits around can be nasty, and by the look of things most of us are going to get some.
Library: Knowledge is nice, but not make or break IMO.
Armory: I'm always partial to modding, but I don't know who many other people are making use of it, so it might be limited.
Launch bay: I have no idea how many events will involve vehicles. Probably fewer than not.
Meditation room: if I remember how morality works, I don't think many Jedi are getting out of the gray zone anyway. But everyone could use a boost to Vigilance.
Medical bay: more healing is always nice, but Vala's right that it's mostly a cost thing.
Officers' quarters: also agreed with Vala here, keeping crits around can be nasty, and by the look of things most of us are going to get some.
Library: Knowledge is nice, but not make or break IMO.
Re: Room Repairs Coordination
Ooooh that's better than I thought! ThanksHatoful GM wrote: ↑Mon Feb 13, 2023 2:41 pmJust to clarify, the ROOM gets the successes, not the roll. So if you absolutely bomb the roll and get -5 Successes, the room will still end up with 2!

Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Re: Room Repairs Coordination
50 creds per player, but still, you're probably right!Vala Roke wrote: ↑Mon Feb 13, 2023 2:16 pmTwo stims are about 50 credits in total if I remember correctly, it's more of cost savings really. Stims can be bought but bonuses are harder to come by, IMHO! Personally, I feel it should be close to last on the list.
Officer's Quarters seems better for a healing alternative?
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Re: Room Repairs Coordination
I think I tend to agree on most account. Given all that, officer's quarters is sounding like a good choice to me.Rece Charak wrote: ↑Mon Feb 13, 2023 3:03 pmMy takes:
Armory: I'm always partial to modding, but I don't know who many other people are making use of it, so it might be limited.
Launch bay: I have no idea how many events will involve vehicles. Probably fewer than not.
Meditation room: if I remember how morality works, I don't think many Jedi are getting out of the gray zone anyway. But everyone could use a boost to Vigilance.
Medical bay: more healing is always nice, but Vala's right that it's mostly a cost thing.
Officers' quarters: also agreed with Vala here, keeping crits around can be nasty, and by the look of things most of us are going to get some.
Library: Knowledge is nice, but not make or break IMO.
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: Room Repairs Coordination
My 2 credit for the first three:
Officer's quarters -> Medical Bay -> Meditation room
Bonus to heal crits is great. Extra medical supplies in a Combat game is also good and we don't know what the availability is going to be like on planet. A bonus to a Willpower roll seems good. Others perhaps less useful but let's see!
Officer's quarters -> Medical Bay -> Meditation room
Bonus to heal crits is great. Extra medical supplies in a Combat game is also good and we don't know what the availability is going to be like on planet. A bonus to a Willpower roll seems good. Others perhaps less useful but let's see!
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: Room Repairs Coordination
Oh what would the medic want? Ehehe.
Human | Former Farmgirl | Mercurial Medic
Re: Room Repairs Coordination
I'm good with Officer's quarters as a place to start.
Figures the officers have us working on their space first..tch.
Figures the officers have us working on their space first..tch.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: Room Repairs Coordination
Personally, I would have waited on officer quarters.
A boost to one crit rolls a session isn't all that much. In fact, you can get the same sort of bonus with buying a medpac for 400 credits. Though it seems like Zeline already has that. Plus, it can be assisted, and we auto heal a crit between every session.
regardless it's still not a bad plan to get it up and running, so finish it we will! After that I'm interested in the medical bay, with at least a dozen players that's around a 600 credit savings per session, and I know I went through 2 stims day 0 so having more is helpful!
third I suggest the armory or meditation room, I think both would be pretty useful.
A boost to one crit rolls a session isn't all that much. In fact, you can get the same sort of bonus with buying a medpac for 400 credits. Though it seems like Zeline already has that. Plus, it can be assisted, and we auto heal a crit between every session.
regardless it's still not a bad plan to get it up and running, so finish it we will! After that I'm interested in the medical bay, with at least a dozen players that's around a 600 credit savings per session, and I know I went through 2 stims day 0 so having more is helpful!
third I suggest the armory or meditation room, I think both would be pretty useful.
Last edited by Terreck Fec'klee on Tue Feb 14, 2023 10:28 am, edited 2 times in total.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: Room Repairs Coordination
I do usually throw an Antishock Blanket on top of people. 

Human | Former Farmgirl | Mercurial Medic
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: Room Repairs Coordination
it's so very worth it.
antishock blankets for everyone!

antishock blankets for everyone!
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: Room Repairs Coordination
Room Repair question: is the setback die removable with a Thermal cloak or is it due to non-environmental factors?
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Re: Room Repairs Coordination
Being in the ship I was kind of assuming other and keeping the die. But I suppose that could be "the heat isn't working"Zephrin Hayn wrote: ↑Tue Feb 14, 2023 1:14 pmRoom Repair question: is the setback die removable with a Thermal cloak or is it due to non-environmental factors?
Yeah, sorry. I've seen too many coordination things languish over time-zones, start midway through the IC day, and have people miss rolling because they were busy on the last ooc day, etc. Looked like consensus of those interested in commenting, so I ran with it.Terreck Fec'klee wrote: ↑Tue Feb 14, 2023 7:20 amPersonally, I would have waited on officer quarters.
A boost to one crit rolls a session isn't all that much. In fact, you can get the same sort of bonus with buying a medpac for 400 credits. Though it seems like Zeline already has that. Plus, it can be assisted, and we auto heal a crit between every session.
regardless it's still not a bad plan to get it up and running, so finish it we will! After that I'm interested in the medical bay, with at least a dozen players that's around a 600 credit savings per session, and I know I went through 2 stims day 0 so having more is helpful!
third I suggest the armory or meditation room, I think both would be pretty useful.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: Room Repairs Coordination
No worries, completely understandable. That right there happens quite often after all.
I just wanted to point out that wounds especially for our high wound players are a bit more difficult to heal then critically injuries, so extra stims to help with that is awesome.
I just wanted to point out that wounds especially for our high wound players are a bit more difficult to heal then critically injuries, so extra stims to help with that is awesome.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Re: Room Repairs Coordination
I assumed the same. Guessing if it turns out that's not the case it'd be a bit of a work to figure out how much would differ now?...
At any rate, might be worth adding to the questions on D1 events
EDIT: And of course I see just now that it's been asked already XD My bad, nothing to see here
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: Room Repairs Coordination
With that done, perhaps we shall go to the medbay?
Human | Former Farmgirl | Mercurial Medic
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: Room Repairs Coordination
Gets my vote

Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: Room Repairs Coordination
Same.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.