Due to the clutter in the room any character wishing to use the move maneuver more than once in a turn must succeed against a hard athletics or coordination, or suffer 3 strain with no soak allowed.
Premise: Incapacitate Knight Haneul. Players roll cool for initiative.
Opposition: Knight Haneul. Two Fallen knights. (One squad of Mandalorian Crusaders has been removed as The Hopers spend their armoury bonus).
PCs can choose to start either:
Short range to Haneul and the knights, or
Medium to Haneul and the knights, but in cover providing +1 defense against ranged attacks provided they do not move.
Player notes: Haneul is adversary 3 and defence 2. The Fallen Knights are adversary 2 and defence 2.
