The Big Tank - Othym & Zeline (Closed)
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: The Big Tank - Othym & Zeline (Closed)
Zeline went up to the guy, put in one last bolt, then froze up for a couple seconds. "Dammit," she said afterward, slinging the carbine over her back. "Maybe it would have been a good idea to question these guys." She glanced at the alarms then shrugged. "Not that we could carry him with us. Come on, let's go."
Human | Former Farmgirl | Mercurial Medic
Re: The Big Tank - Othym & Zeline (Closed)
Some hours later, Club Karaskar
The pouring rain does nothing to dampen the spirits of the crowds flocking into the club, a massive black stone building on the edge of town. The walls thrum with a deafening dance beat. It sounds like the evening is in full swing.
You've done a little digging. The Magistrates don't touch this place. Whoever the owner is, they gotta have some pool. And, if your intuition is right. Somewhere inside that building is the Declaration of Independence.
Getting inside is easy so long as you user a jacket to cover your weapons and armour, there are too many people entering too quickly for the heavyset gammorian bouncers to do more than give a cursory glance.
Inside you're hit by a wall of noise, warm humid air and energy as the crowd dances the night away.

The pouring rain does nothing to dampen the spirits of the crowds flocking into the club, a massive black stone building on the edge of town. The walls thrum with a deafening dance beat. It sounds like the evening is in full swing.
You've done a little digging. The Magistrates don't touch this place. Whoever the owner is, they gotta have some pool. And, if your intuition is right. Somewhere inside that building is the Declaration of Independence.
Getting inside is easy so long as you user a jacket to cover your weapons and armour, there are too many people entering too quickly for the heavyset gammorian bouncers to do more than give a cursory glance.
Inside you're hit by a wall of noise, warm humid air and energy as the crowd dances the night away.

Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: The Big Tank - Othym & Zeline (Closed)
Now that you're inside you will have to uncover the Declaration without arousing the suspicion of security.
Suspicion will be represented by a 'heat' meter. Should the PCs exceed the heat meter then The Tank will be onto them and an extremely difficult combat will ensue.
Players will take one action after another, they can make any amount of actions but the heat limit is 8.
To find the vault the PCs must make 2 successful social actions, 2 successful sneak actions and two successful threat actions. These can be made in any order so long as the threat actions come last.
Advantage and disadvantage translate to boost and setback dice at a 2:1 ratio to the next player character's roll. A triumph reduces heat by 1, a despair increases it by 1.
Players are encouraged to narrate what obstacles they are overcoming and how.
Action List:
Have a drink at the bar: Order yourself a drink at the bar and take a minute to enjoy yourself and blend in. Spend 10 credits and reduce your heat by 1, but make an average resilience check ◆ ◆ not to go too hard. If you fail add one setback to your next two non rolls. The difficulty of the resilience check increases by 1 on every subsequent action taken by that character.
Spot an opening: Find a good vantage point in the club to spot an opening for your partner to exploit. Make an average perception check with one setback ◆◆ ■ . On a success, the other player character may upgrade their next action check twice. A second use of this action by the same player character will add one heat as people begin to grow suspicious.
[Social Action]: Find the woman with legs who go all the way up. She has to know what's going on! Increase your heat by 2. Make your choice of a a hard charm or deception roll with one upgrade ⬟ ◆◆. On a success she spills the beans and provides you with an important clue. You may re-roll one singled failed action in this scene. This action may not be attempted again after a successful check is made.

[Social Action]: Schmooze. Be the life of the party, chat up people with loose lips. Increase your heat by 1. Make your choice of an average charm , deception, leadership or coercion check with one difficulty upgrade. ⬟ ◆.
[Sneak Action]: Hack in. Even in a place like this with top of the line security, there's always a weakpoint. Nothing a little electronic exploitation can't fix. Increase your heat by 1 and make your choice of an average mechanics or computer check with one upgrade. However, if you fail this check add an additional point of heat. ⬟ ◆
[Sneak Action]: Like a Shadow. Nothing can replace some good old fashioned sneaking! The secrets of Club Kasakar will be yours! Increase your heat by 1 and make a hard stealth check with two difficulty upgrades. ⬟⬟◆ . However if you fail this check, add an additional point of heat.
[Sneak Action]: Cause a distraction. Sabotage something, tell a lie, push somebody into someone else, get security looking elsewhere, if only for a moment. Increase your heat by 1 and make an average skulduggery, deception or melee roll at average difficulty with two upgrades. ⬟⬟ However if you fail this check, add an additional point of heat.
[Threat Action]: Take out a guard. There's a guard in the wrong place at the wrong time, someone has to take them off the board. Increase your heat by 1 and make an attack roll with your weapon and weapon skill of choice, the target is at medium range with 1 defence and will upgrade the difficulty of your attack once. ⬟◆■. However, if you fail this check, add an additional point of heat.
[Threat Action]: Prepare a surprise. You manage to conceal something that will be of your advantage when you reach the vault. Increase your heat by 2 and make a stealth or skulduggery roll at hard difficulty. ◆◆◆. If you succeed gain 3 boost dice that you can divide up between any of your rolls in the vault. However, if you fail this check, add an additional point of heat.
Suspicion will be represented by a 'heat' meter. Should the PCs exceed the heat meter then The Tank will be onto them and an extremely difficult combat will ensue.
Players will take one action after another, they can make any amount of actions but the heat limit is 8.
To find the vault the PCs must make 2 successful social actions, 2 successful sneak actions and two successful threat actions. These can be made in any order so long as the threat actions come last.
Advantage and disadvantage translate to boost and setback dice at a 2:1 ratio to the next player character's roll. A triumph reduces heat by 1, a despair increases it by 1.
Players are encouraged to narrate what obstacles they are overcoming and how.
Action List:
Have a drink at the bar: Order yourself a drink at the bar and take a minute to enjoy yourself and blend in. Spend 10 credits and reduce your heat by 1, but make an average resilience check ◆ ◆ not to go too hard. If you fail add one setback to your next two non rolls. The difficulty of the resilience check increases by 1 on every subsequent action taken by that character.
Spot an opening: Find a good vantage point in the club to spot an opening for your partner to exploit. Make an average perception check with one setback ◆◆ ■ . On a success, the other player character may upgrade their next action check twice. A second use of this action by the same player character will add one heat as people begin to grow suspicious.
[Social Action]: Find the woman with legs who go all the way up. She has to know what's going on! Increase your heat by 2. Make your choice of a a hard charm or deception roll with one upgrade ⬟ ◆◆. On a success she spills the beans and provides you with an important clue. You may re-roll one singled failed action in this scene. This action may not be attempted again after a successful check is made.

[Social Action]: Schmooze. Be the life of the party, chat up people with loose lips. Increase your heat by 1. Make your choice of an average charm , deception, leadership or coercion check with one difficulty upgrade. ⬟ ◆.
[Sneak Action]: Hack in. Even in a place like this with top of the line security, there's always a weakpoint. Nothing a little electronic exploitation can't fix. Increase your heat by 1 and make your choice of an average mechanics or computer check with one upgrade. However, if you fail this check add an additional point of heat. ⬟ ◆
[Sneak Action]: Like a Shadow. Nothing can replace some good old fashioned sneaking! The secrets of Club Kasakar will be yours! Increase your heat by 1 and make a hard stealth check with two difficulty upgrades. ⬟⬟◆ . However if you fail this check, add an additional point of heat.
[Sneak Action]: Cause a distraction. Sabotage something, tell a lie, push somebody into someone else, get security looking elsewhere, if only for a moment. Increase your heat by 1 and make an average skulduggery, deception or melee roll at average difficulty with two upgrades. ⬟⬟ However if you fail this check, add an additional point of heat.
[Threat Action]: Take out a guard. There's a guard in the wrong place at the wrong time, someone has to take them off the board. Increase your heat by 1 and make an attack roll with your weapon and weapon skill of choice, the target is at medium range with 1 defence and will upgrade the difficulty of your attack once. ⬟◆■. However, if you fail this check, add an additional point of heat.
[Threat Action]: Prepare a surprise. You manage to conceal something that will be of your advantage when you reach the vault. Increase your heat by 2 and make a stealth or skulduggery roll at hard difficulty. ◆◆◆. If you succeed gain 3 boost dice that you can divide up between any of your rolls in the vault. However, if you fail this check, add an additional point of heat.
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: The Big Tank - Othym & Zeline (Closed)
The rain was pouring down as I made my way into the club, my hood raised against the downpour. The bouncers didn't even give me a second look, just another scum looking for cheap thrills. Getting in was always the easy part. Getting the dame to spill her secrets, that'd be much harder.
The place was putrid with the stink of booze and sweat, the music louder than my ex-master after a bottle of amsec. The flare of lho-sticks burnt bright amongst the darkness as I pushed my way to the bar. The bartender had a face like leather, and he eyed me warily as pulled up a stool. I nodded, and a few moments later what passed for liquor round here slid across the bar towards me. I nursed it, trying to make conversaion with the muscle next to me, his black suit more at home in a funeral parlour than a bar. He gave me a cold stare. Not a good start.
+++++
Tank - Smooze

Net Successes: -1; Net Advantages: 2
Heat 1
Boost to next roll
The place was putrid with the stink of booze and sweat, the music louder than my ex-master after a bottle of amsec. The flare of lho-sticks burnt bright amongst the darkness as I pushed my way to the bar. The bartender had a face like leather, and he eyed me warily as pulled up a stool. I nodded, and a few moments later what passed for liquor round here slid across the bar towards me. I nursed it, trying to make conversaion with the muscle next to me, his black suit more at home in a funeral parlour than a bar. He gave me a cold stare. Not a good start.
+++++
Tank - Smooze






Net Successes: -1; Net Advantages: 2
Heat 1
Boost to next roll
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: The Big Tank - Othym & Zeline (Closed)
Meanwhile, Zeline blended in... Well, if being so unapproachable could count as that. She stuck herself at a booth next to a nearby outlet. With a bit of covert finger action that she'd learned behind a barn, she was able to jack... in with barely a hitch.
---
D5 Quest (Roll #1) Sneak Action: Mechanics

Net Successes: 1; Net Advantages: -1
---
D5 Quest (Roll #1) Sneak Action: Mechanics






Net Successes: 1; Net Advantages: -1
Human | Former Farmgirl | Mercurial Medic
Re: The Big Tank - Othym & Zeline (Closed)
I realised I'd have more luck talking to a coffin than that mug. I took my drink and walked down to a quiet end of the bar where a woman sat, absorbed in her drink. Off duty dancer by her look. I sank into the seat next to her
"hey doll face, mind if I join you?" that copped a scowl "don't worry, I'm not here for you. Want to know where a man could sell some hot property 'round here" I said smoothly.
From here I could see half the floor in all its degeneracy. Hopefully get an angle for my partner too. "Zeline - got eyes on the dame with the legs?"
Dancers were one thing, I'd need all the help I could get for the main event
+++++
Tank - Smooze take 2 - Deception

Net Successes: 1; Net Advantages: 1
Spotting
Tank - Spotting

Net Successes: 1; Net Advantages: 2
Heat 2
Social 1
Stealth 1
1 boost and 2 upgrade to next roll.
"hey doll face, mind if I join you?" that copped a scowl "don't worry, I'm not here for you. Want to know where a man could sell some hot property 'round here" I said smoothly.
From here I could see half the floor in all its degeneracy. Hopefully get an angle for my partner too. "Zeline - got eyes on the dame with the legs?"
Dancers were one thing, I'd need all the help I could get for the main event
+++++
Tank - Smooze take 2 - Deception







Net Successes: 1; Net Advantages: 1
Spotting
Tank - Spotting







Net Successes: 1; Net Advantages: 2
Heat 2
Social 1
Stealth 1
1 boost and 2 upgrade to next roll.
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: The Big Tank - Othym & Zeline (Closed)
Unfortunately, based on where she was sitting, Zeline was really bad at seeing anything that was going on inside of the club. Such was the consequence of choosing such a good place to go unnoticed.
This spot has worn out its usefulness, hasn't it? Zeline slicked back her hair, looked at a glass, then frowned. She really wasn't looking that great. And so, she decided to head into the bathroom so she could freshen up a little bit.
And so she did, much as she could while looking drab and dour. The piss-stench really helped inspire her though: she should make this place more of a dump! She was lucky enough to find a nearby wrench. With it in hand, she used it to smash an air dryer. Those things never got anyone's hands completely dry!
---
D5 Quest Perception

Net Successes: 0; Net Advantages: -1
D5 Quest (Roll #2) Sneak Action: Melee, HELP ME OTHYM

Net Successes: 2; Net Advantages: 2
Pass along a Boost.
This spot has worn out its usefulness, hasn't it? Zeline slicked back her hair, looked at a glass, then frowned. She really wasn't looking that great. And so, she decided to head into the bathroom so she could freshen up a little bit.
And so she did, much as she could while looking drab and dour. The piss-stench really helped inspire her though: she should make this place more of a dump! She was lucky enough to find a nearby wrench. With it in hand, she used it to smash an air dryer. Those things never got anyone's hands completely dry!
---
D5 Quest Perception





Net Successes: 0; Net Advantages: -1
D5 Quest (Roll #2) Sneak Action: Melee, HELP ME OTHYM






Net Successes: 2; Net Advantages: 2
Pass along a Boost.
Human | Former Farmgirl | Mercurial Medic
Re: The Big Tank - Othym & Zeline (Closed)
Having gotten what I needed from the dancer, I abandonded both her and my drink as I headed to the main event. The woman that was all legs.
She was just finishing her set on the b-stage, and I closed on her as she exited. The smoke was thicker than a corucant fog, giving me cover to slide her security and corner her.
"hey hot stuff, I hear you're the person to talk to about getting into the 'collectibles' trade"
+++++
Tank - Legs Deceive

Net Successes: 2; Net Advantages: 0
She was just finishing her set on the b-stage, and I closed on her as she exited. The smoke was thicker than a corucant fog, giving me cover to slide her security and corner her.
"hey hot stuff, I hear you're the person to talk to about getting into the 'collectibles' trade"
+++++
Tank - Legs Deceive








Net Successes: 2; Net Advantages: 0
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: The Big Tank - Othym & Zeline (Closed)
The itch of violence was just too much. Once it was time to get going, Zeline was ready to shoot a guy... But totally missed? Oh no, better run away for a bit.
---
D5 Quest (Roll #3) Threat Action: Ranged Heavy, Accurate 4 + Custom Grip

Net Successes: 0; Net Advantages: 6
---
D5 Quest (Roll #3) Threat Action: Ranged Heavy, Accurate 4 + Custom Grip










Net Successes: 0; Net Advantages: 6
Human | Former Farmgirl | Mercurial Medic
Re: The Big Tank - Othym & Zeline (Closed)
"You didn't see my friend there just wildly miss a shot at the guard" I say with a wave of hand, the man's expression turning flat
+++++
Tank - Now you see me

Net Successes: 2; Net Advantages: 2
+++++
Tank - Now you see me










Net Successes: 2; Net Advantages: 2
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: The Big Tank - Othym & Zeline (Closed)
No matter how many people Othym convinced to not pay attention, surely the guy who had been shot at would notice. Zeline shook her head and went back out there. When the shot landed, she gave him a mock salute. "Guess it's no longer your lucky day. Wait, that made no sense at all."
---
D5 Quest (Roll #4) Threat Action: Ranged Heavy, Accurate 4 + Custom Grip (I'll do it again, Othym)

Net Successes: 2; Net Advantages: 4
---
D5 Quest (Roll #4) Threat Action: Ranged Heavy, Accurate 4 + Custom Grip (I'll do it again, Othym)











Net Successes: 2; Net Advantages: 4
Human | Former Farmgirl | Mercurial Medic
Re: The Big Tank - Othym & Zeline (Closed)
I frowned. I hadn't actually made the target forget. I was about to reach for my lightsaber when the second shot, muffled by the bass, connected.
"Always dependable Zeline" I say into the comm, slipping the dead man's comm, security pass, and knife into my robes. Not like he needs them.
+++++
Tank - Prep- stealth (4 boost, 2 from zeline, 2 from sleight of mind)

Net Successes: 3; Net Advantages: 3
"Always dependable Zeline" I say into the comm, slipping the dead man's comm, security pass, and knife into my robes. Not like he needs them.
+++++
Tank - Prep- stealth (4 boost, 2 from zeline, 2 from sleight of mind)










Net Successes: 3; Net Advantages: 3
Re: The Big Tank - Othym & Zeline (Closed)
It wasn't easy getting this far, club security was tighter than a Muun's credstick, and the bouncers were twice as heavy. But eventually you work it out. The Dame had given you the first clue, that there was a private area of the club way down where only the boss went. Nobody was ever allowed down there. The employees jokingly called it 'The Vault'
If the Declaration was gonna be anywhere, it was in there. So you set to work, you broke things, you broke hearts, you broke people. Maybe in this broken world of ours that's just how it is. But a couple hours of hard work and one or two close calls earlier you had disengaged the lock on the thick vault door which rolled aside to reveal a spacious chamber.
There must have been the loot of a thousand worlds in here. Status, sarcophagi, ancient treatises and tomes. An ill-gotten fortune if you knew the right people to sell it to. This far underground the air is crisp and cool with no hint of the raging dancefloor above you. This was it alright, the Declaration of Independence was somewhere in here.
If the Declaration was gonna be anywhere, it was in there. So you set to work, you broke things, you broke hearts, you broke people. Maybe in this broken world of ours that's just how it is. But a couple hours of hard work and one or two close calls earlier you had disengaged the lock on the thick vault door which rolled aside to reveal a spacious chamber.
There must have been the loot of a thousand worlds in here. Status, sarcophagi, ancient treatises and tomes. An ill-gotten fortune if you knew the right people to sell it to. This far underground the air is crisp and cool with no hint of the raging dancefloor above you. This was it alright, the Declaration of Independence was somewhere in here.
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: The Big Tank - Othym & Zeline (Closed)
"I can't believe I missed the easiest shot in my life," Zeline said. It reminded her of that time someone back at home gave her the look and she, well, completely overlooked it. That time it wasn't even one of her adopted siblings!
The vault, well, was easy enough to find after she propped up the guy with a half-empty vodka bottle. Easy as in 'why did anybody ever put this here?' kind of way.
The vault, well, was easy enough to find after she propped up the guy with a half-empty vodka bottle. Easy as in 'why did anybody ever put this here?' kind of way.
Human | Former Farmgirl | Mercurial Medic
Re: The Big Tank - Othym & Zeline (Closed)
As the thrum of the club fades alongside the smoke and smell of bitter alcohol, Othym begins to feel a bit more himself.
He can't help but whistle as they emerge into the Vault, its walls and pedestals stacked with artifacts and treasures. "Not exactly what I was expecting below a nightclub. Seen anything like this before Zeline? In the middle of a war too" he muttered
He can't help but whistle as they emerge into the Vault, its walls and pedestals stacked with artifacts and treasures. "Not exactly what I was expecting below a nightclub. Seen anything like this before Zeline? In the middle of a war too" he muttered
Re: The Big Tank - Othym & Zeline (Closed)
"Well, well, well." A distorted and clearly artificial voice echoes through the vault.
"The Jedi Othym and the Medic Zeline in my humble abode. You've come for the Declaration no doubt? How predictable. Those fossils in the Archive need to understand this is my planet now. As the Coreward Path conquers the battlefield I claim the Underworld!"
The voice drops to a stage whisper.
"The door is still open behind you. You can flee..."
"The Jedi Othym and the Medic Zeline in my humble abode. You've come for the Declaration no doubt? How predictable. Those fossils in the Archive need to understand this is my planet now. As the Coreward Path conquers the battlefield I claim the Underworld!"
The voice drops to a stage whisper.
"The door is still open behind you. You can flee..."
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: The Big Tank - Othym & Zeline (Closed)
Othym looked around for the source of the voice
"Good to know we're in the right place then. If you've left the door open I'll give you the same offer. Flee, and we'll spare your life." he said, igniting his lightsaber and pushing out his force awareness.
+++++
Comit force die to Sense prior to incoming combat if able
"Good to know we're in the right place then. If you've left the door open I'll give you the same offer. Flee, and we'll spare your life." he said, igniting his lightsaber and pushing out his force awareness.
+++++
Comit force die to Sense prior to incoming combat if able
Re: The Big Tank - Othym & Zeline (Closed)
No problem
-----------
"Flee? From my own home? The nerve of you Jedi! See what happens when you cross me."

A huge tank rises up from the ground as you finally come face to face with the villain himself! With a maniacal laugh he activates a button and a laser grid starts descending from the ceiling!
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: The Big Tank - Othym & Zeline (Closed)
Othym blinks as the source of the voice rises, a figure suspended in, is that a bacta tank? A laugh gets caught in his throat as the laser grid appears and begins its slow descent towards them.
"What? Do you expect me to turn to the dark side? To betray the Archive?" he said, eyes flicking between the laser and the figure.
"What? Do you expect me to turn to the dark side? To betray the Archive?" he said, eyes flicking between the laser and the figure.
Re: The Big Tank - Othym & Zeline (Closed)
"No Master Jedi. I expect you to Die!"Othym wrote: ↑Wed Mar 01, 2023 12:43 amOthym blinks as the source of the voice rises, a figure suspended in, is that a bacta tank? A laugh gets caught in his throat as the laser grid appears and begins its slow descent towards them.
"What? Do you expect me to turn to the dark side? To betray the Archive?" he said, eyes flicking between the laser and the figure.
((Zeline and Othym, roll me your choice of vigilance or cool for initiative!))
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.