The Big Tank - Othym & Zeline (Closed)

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Zeline Koth
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Zeline Koth » Wed Mar 01, 2023 1:01 am

Zeline blinked. "What in the kriff is that thing? I, uh..." She raised her blaster, ready to return fire but without any of her past bloodlust.

---

D5 Quest Vigilance for Initiative
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Net Successes: 2; Net Advantages: 2

Oh, I would have probably stimmed myself if we can have an action to do Sense and stuff. NBD though.
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GM Nicha
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Wed Mar 01, 2023 1:03 am

Zeline Koth wrote:
Wed Mar 01, 2023 1:01 am

Oh, I would have probably stimmed myself if we can have an action to do Sense and stuff. NBD though.
((You would have had time while he was monologuing, feel free to have stimmed))
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Zeline Koth
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Zeline Koth » Wed Mar 01, 2023 1:11 am

Zeline fumbled with her inhaler, doing way too many puffs to actually get her reflexes pumped up. But maybe doing drugs helped her?

===

D5 Quest Stim Application (Improved) for Agility
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Net Successes: -1; Net Advantages: 1
I don't know what a Triumph would have done here. Advantage would heal the strain of 1 away?
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Othym
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Othym » Wed Mar 01, 2023 1:31 am

Othym ignited his lightsaber, trying to ignore the feeling that he'd heard that line before...

+++++
The Tank - init
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Net Successes: 2; Net Advantages: 2
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Wed Mar 01, 2023 1:37 am

All three of them started moving at the same time... but maybe it was just the nature of things that Zeline and Othym were a hair faster.

The Tank Initiative
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Net Successes: 2; Net Advantages: 2

Initiative:

PC Slot
PC Slot
NPC Slot
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Wed Mar 01, 2023 1:39 am

Player notes

The Tank is adversary 2 and defence 1

Personal Shield: The Tank can channel the copious energy in his vault into a formidable shield. The Tank can only be damaged by one attack per turn unless the shield is disabled.

Laser Grid: The Vault is equipped with a rotating grid of red lasers, at the end of every turn the characters must succeed on an average coordination check or take 5 damage pierce 4 from the swirling laser grid!

(Triumph spend Zeline is extra twitchy from her stims and can upgrade her coordination check twice the first time it is required)

Special player action: On any turn a PC can opt to make an average mechanics, computer, ranged heavy or lightsaber roll to temporarily disable or smash the lair's defences. On a success the PC can choose one of the lair's two abilities and switch it off for the rest of that turn and the following two turns.
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Othym
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Othym » Wed Mar 01, 2023 5:11 am

Othym ducked behind an antique bust and tried to smash the nearest control unit he could see to slow the laser grid. Unfortunately it appeared to be connected to a security unit for the artifacts, and all he achieved was a glass case emerging over the nearest few items with a loud thunk. Frowning he moves, cover to cover, towards the Tank.

"Tank you get this setup from the supervillian weekly discount section?" he tried, looking for a new panel to smash.


+++++
Tank R1 - smash defences
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Net Successes: 0; Net Advantages: 3 (+1 hilt)

Wounds: 0 | 11
Strain: 2 | 14

Action: Lightsaber
Maneuver: Move to short
2 strain maneuver: take cover
Comitting force dice to sense
Incidental: Attempt quip taunt
2 advantage to add setback to Tank
1 advantage to add boost die to next
Last edited by Othym on Wed Mar 01, 2023 5:39 am, edited 3 times in total.
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Zeline Koth
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Zeline Koth » Wed Mar 01, 2023 5:34 am

Once the lasers were down, Zeline charged in and shot a ton of blaster bolts. It was super cool, much unlike this guy and his lame setup!

---

Maneuver: Move to Short
Incidental: Aim
Maneuver w/ 2 Strain: Aim
Action: BLAST HIM

D5 Quest Round 1: Shoot Tank at Short, Adversary 2, Accurate 4, Custom Grip. Double Aim
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Net Successes: 3; Net Advantages: 5
Base Damage 9 for 12 Damage before Soak. 2 Advantage to Crit, another 2 to add +10. 1 Advantage to pass a Boost.

D5 Quest Round 1: Crit Tank, Procced Twice | 1d100+10 ⇒ 12
Sudden Jolt: The target drops whatever is in hand. (Can he even do that?)
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Wed Mar 01, 2023 5:41 am

Despair Spend

Zeline's attack activates a failsafe in the Tank's...tank. A small vial of kolto is loaded, ready to be injected when required.

((He will stim himself to heal 5 wounds at the end of next turn unless hit in melee with a called shot of 1 setback difficulty))
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Wed Mar 01, 2023 5:49 am

The Tank maneuvers to pick up his weapon. Hits Othym for 11 damage pierce 1, spends a triumph to crit, spends a triumph to disarm.

Crit is Agonising wound: Increase the difficulty of all brawn and agility checks until the end of the encounter. 3 threat is player's choice

The Tank at Othym, short range. Cover from Othym, setback from Othym, Othym has sense.
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Net Successes: 4; Net Advantages: -3

The Tank crit on Othym | 1d100 ⇒ 58


-----------

The Tank is leaking fluid from several cracks where Zeline's fusilade had landed, but that only seems to enrage him! His clumsy robotic handles scramble for a moment to retrieve his weapon after it was blasted away before they snatch it up and the vault fills with the sound of rapid fire!

The initial burst is directed at Othym, pelting the Jedi with blaster bolts.
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Zeline Koth
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Zeline Koth » Wed Mar 01, 2023 5:53 am

Well, at least Zeline had THOUGHT there were not lasers. All the drugs made it really difficult to SEE them. But things that were invisible definitely still existed!

---

D5 Quest Round 1: Coordination... but with DRUGS
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Net Successes: 0; Net Advantages: 2
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Othym
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Othym » Wed Mar 01, 2023 6:36 am

Othym takes the terribly accurate blaster fire to his chest, leaving his robes in tatters and leaking blood. He managed to dodge out of the way of the lasers just in time

+++++

Tank R1 - lasers coordination
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Net Successes: 1; Net Advantages: 0

Wounds: 10 | 11
Strain: 2 | 14
Agonising wound: Increase the difficulty of all brawn and agility checks
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Wed Mar 01, 2023 6:40 am

The Tank curses as Othym manages to slip through the lasers, although he cackles as they burn Zeline!

Round 2

PC Slot
PC Slot
NPC Slot

Shield and lasers are active, Tank will heal at the end of the round unless a called shot with one setback is landed on him in melee.
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Othym » Wed Mar 01, 2023 10:44 pm

Othym slips a stimpack from his tattered robes and injects, feeling less at death's door as the drug numbs his pain. He surges forward from cover, swinging his lightsaber at a suspiciously highlighted component on his tank.

+++++
Tank R2 - called shot vs tank
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Net Successes: 2; Net Advantages: 0

Wounds: 5 | 11
Strain: 4 | 14

Incidental: Draw stim
Maneuver: Use stim
Maneuver w/ 2 strain: Move to engage
Action: Called lightsaber shot
2 threat to give boost (1 unspent)
7 damage lightsaber to tank
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Zeline Koth
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Zeline Koth » Wed Mar 01, 2023 11:48 pm

"Oh, nice one," Zeline said, totally landing a cool shot on the laser grid. Then she turned her weapon back on the big, floating... guy?

---

Maneuver: Aim
Action: Shoot the Laser Box

D5 Quest Round 2: Shoot the Lasers
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Net Successes: 2; Net Advantages: 5
1 Advantage to Boost Next Roller. 2 Advantage to Boost Othym. 2 Advantage for Free Maneuver: Aim at THE TANK.
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Wed Mar 01, 2023 11:53 pm

The Tank hits Zeline for 8 damage pierce 1 and uses the advantage to knock her prone!

The tank at Zeline, short range.
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Net Successes: 1; Net Advantages: 3

----------

"My beloved laser grid! Do you even understand how hard that was to design from inside a tank? Do you? DO YOU?!?!"

Even as Othym's saber slices machinery from his frame the tank fires at Zeline in a rage!
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Othym » Thu Mar 02, 2023 12:07 am

Having disabled the stim, Othym aimed his next blow at what looked to be the shield generator before slipping back to allow Zeline a clear shot

+++++
Tank - R3 - smash the receiver
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Net Successes: 5; Net Advantages: 1

Wounds: 5 | 11
Strain: 3 | 14

Action: Lightsaber at shield gen
Maneuver: Disengage
1 advantage to recover a strain
Triumph to overload the shield (Disorientate Tank or permentantly disable shield at GM call)
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Zeline Koth
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Zeline Koth » Thu Mar 02, 2023 12:31 am

Well, if there was one thing Zeline was good at, it was healing... Well actually, killing. KILLING. Yes, she shot a lot of times.

---

Incidental: Aim
Action: BLAST HIM.

D5 Quest Round 3: Shoot TANK at Short, Adversary 2, Accurate 4, Custom Grip. Double Aim
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Net Successes: 1; Net Advantages: 7
Base Damage 9 for 10 Damage before Soak. Triggering Crit x3...

D5 Quest Round 3: Crit Tank, Procced Thrice, One Prior | 1d100+30 ⇒ 78
Overpowered: ANOTHER ATTACK

D5 Quest Round 3: Overpowered (?!) Shot
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Net Successes: 1; Net Advantages: 3
Base Damage 9 for 10 Damage before Soak. Triggering Crit...

D5 Quest Round 3: Crit Again, Two Prior | 1d100+20 ⇒ 22
Off-Balance: Add a Setback to Next Check

Maneuver: Take Cover?
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Re: The Big Tank - Othym & Zeline (Closed)

Post by GM Nicha » Thu Mar 02, 2023 12:46 am

The tank hits both Zeline for 8 damage pierce 1 Despair is dealer's choice! His shield is permanently disabled!

Tank auto firing at Zeline and then maybe Othym
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Net Successes: 2; Net Advantages: 3

----------

The Tank's systems are clearly failing him as Zeline just keeps pouring on the fire. He's leaking water everywhere and the repulsors only work in fits and starts. But he keeps on firing!
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Re: The Big Tank - Othym & Zeline (Closed)

Post by Othym » Thu Mar 02, 2023 10:57 am

Othym charges in, hoping to finish the fiendish man in the glass tank


++++++
The Tank - Lightsaber
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Net Successes: 2; Net Advantages: 2

Wounds: 5 | 11
Strain: 3 | 14

Maneuver: Engage
Action: Lightsaber!
D7 (+2) hit, 2 advantage to crit
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