D7 - Cold Reflection (Combat)
D7 - Cold Reflection (Combat)
Cold Reflection
A grav train hurtles across the frozen sea. Vital supplies for the war effort smuggled off world. It is several hundred meters of polished metal shuddering at the slight dips in elevation below. But there is a problem. The train is crawling with Mandalorians.
This combat event is open to 4 players.
Location: The ice of the Frozen Sea
Premise: The players need to catch up to and then board a grav-train before reclaiming it from the Neo-Crusaders!
Opposition: 1 Mandalorian Wing Commander, 1 Mandalorian on a heavy repeating blaster, 2 groups of three Mandalorian Crusaders.
Players start mounted on speeder bikes at long range from the train and the hostile NPCs. They can choose any amount of bikes and each bike can sit one passenger (it is highly recommended one of the two characters on a bike can drive it). To successfully reach and board the train each bike must successfully complete two piloting ground checks in a row at average difficulty with two setback ◆◆ ■■ . A bike with two riders can attempt two piloting in one turn, one from each pilot. Otherwise the riders can choose to fire upon the Mandalorians who will benefit from +2 ranged defence from cover.
The Mandalorian on the heavy repeating blaster will randomly target one character a turn while you are trying to board, so time is of the essence!
Once two successful sequential piloting checks have been made it’s time to board! Characters will need to roll their choice of a hard athletics or coordination roll with one setback . Characters with the force jump ability or who can fly may upgrade their roll 3 times. Success means you land on your feet within short range of the Mandalorians, failure means you land prone within short range of the Mandalorians. A Triumph may be used to dramatically kick one of the minions in a group off the train in addition to its usual uses.
From there you merely need to defeat the Mandalorians!
A grav train hurtles across the frozen sea. Vital supplies for the war effort smuggled off world. It is several hundred meters of polished metal shuddering at the slight dips in elevation below. But there is a problem. The train is crawling with Mandalorians.
This combat event is open to 4 players.
Location: The ice of the Frozen Sea
Premise: The players need to catch up to and then board a grav-train before reclaiming it from the Neo-Crusaders!
Opposition: 1 Mandalorian Wing Commander, 1 Mandalorian on a heavy repeating blaster, 2 groups of three Mandalorian Crusaders.
Players start mounted on speeder bikes at long range from the train and the hostile NPCs. They can choose any amount of bikes and each bike can sit one passenger (it is highly recommended one of the two characters on a bike can drive it). To successfully reach and board the train each bike must successfully complete two piloting ground checks in a row at average difficulty with two setback ◆◆ ■■ . A bike with two riders can attempt two piloting in one turn, one from each pilot. Otherwise the riders can choose to fire upon the Mandalorians who will benefit from +2 ranged defence from cover.
The Mandalorian on the heavy repeating blaster will randomly target one character a turn while you are trying to board, so time is of the essence!
Once two successful sequential piloting checks have been made it’s time to board! Characters will need to roll their choice of a hard athletics or coordination roll with one setback . Characters with the force jump ability or who can fly may upgrade their roll 3 times. Success means you land on your feet within short range of the Mandalorians, failure means you land prone within short range of the Mandalorians. A Triumph may be used to dramatically kick one of the minions in a group off the train in addition to its usual uses.
From there you merely need to defeat the Mandalorians!
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: D7 - Cold Reflection (Combat)
Tomin didn't hesitate to grab a bike when the call came. Speeding across the ice had been a relatively popular pastime growing up and she no longer really notices any odd looks at her eyezone-obscuring mask.
However, the gusting winds don't let her make up any distance on the train's lead, at best, she's doing a good job of keeping out of the way of someone else.
***********
Getting Destiny out of the way
D7 Reverse Train Robbery: Battle Destiny

D7 Reverse Train Robbery! Piloting check

Net Successes: 0; Net Advantages: 2
WT: 14
ST: 15
Soak: 3
Defense: 1
Committed ⬡:
Not gaining on them this round, but passing along a boost!
However, the gusting winds don't let her make up any distance on the train's lead, at best, she's doing a good job of keeping out of the way of someone else.
***********
Getting Destiny out of the way
D7 Reverse Train Robbery: Battle Destiny

D7 Reverse Train Robbery! Piloting check








Net Successes: 0; Net Advantages: 2
WT: 14
ST: 15
Soak: 3
Defense: 1
Committed ⬡:
Not gaining on them this round, but passing along a boost!
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: D7 - Cold Reflection (Combat)
"This may not have been my best idea." At least he didn't have to yell into the rushing air. His newly refurbished Jedi Commander's armour had a nice built-in comlink. Zephrin sat behind Tomin in the bike's passenger seat clinging on somewhat calmly.
"If you can maneuver us a bit closer I can jump over and take out that repeater." One hand played over the blaster controls. "It's not like my shooting at it would be any..." At which point the Force flowed through him, or something like that.
The bike's underslung blaster spat out a few bolts that slammed into the Mando operating the repeater.
"...good."
---
D7. Shooting the Mando on the Repeater. Long range. 2 setback for cover. Aiming twice. Boost from Torvin.

Net Successes: 2; Net Advantages: 1
Hit...
11 damage.
1 advantage to pass a boost to next PC.
"If you can maneuver us a bit closer I can jump over and take out that repeater." One hand played over the blaster controls. "It's not like my shooting at it would be any..." At which point the Force flowed through him, or something like that.
The bike's underslung blaster spat out a few bolts that slammed into the Mando operating the repeater.
"...good."
---
D7. Shooting the Mando on the Repeater. Long range. 2 setback for cover. Aiming twice. Boost from Torvin.









Net Successes: 2; Net Advantages: 1
Hit...
11 damage.
1 advantage to pass a boost to next PC.
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Re: D7 - Cold Reflection (Combat)
Miraculously Zephrin's shots connect and his target is blown clear of the Heavy Repeater! The Crusaders quickly reman it, but the weapon won't be firing this round!
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
- Rece Charak
- Posts: 134
- Joined: Sun Jan 22, 2023 7:12 pm
Re: D7 - Cold Reflection (Combat)
Rece also struggles to make any headway. Too much wind, too many trees to dodge, and the pedal extensions he installed at the last minute are starting to creak in the cold.
---
Cold Reflection piloting + Zephrin boost

Net Successes: -1; Net Advantages: 3
1 boost to the next PC
1 boost to Tomin
---
Cold Reflection piloting + Zephrin boost









Net Successes: -1; Net Advantages: 3
1 boost to the next PC
1 boost to Tomin
Re: D7 - Cold Reflection (Combat)
"Allow me," Apollo said, trying to take control of steering on the bike. He had some experience with piloting, but this wasn't working. Maybe because it was bloody cold!
---------
D7 Cold Reflection. Destiny

D7 Cold Reflection. Piloting [Planetary]/Agility. +1 Upgrade from Impact. +1 Boost from Rece. Average + 2 Setbacks

Net Successes: 0; Net Advantages: 1
(Ignore the Force die, since I forgot to remove it from my Dicepool)
1 Advantage to Boost next PC.
Using a Maneuver to use Impact drug.
Wounds: 0/14
Strain: 0/12
Soak 4
Defense: 2/2
---------
D7 Cold Reflection. Destiny

D7 Cold Reflection. Piloting [Planetary]/Agility. +1 Upgrade from Impact. +1 Boost from Rece. Average + 2 Setbacks









Net Successes: 0; Net Advantages: 1
(Ignore the Force die, since I forgot to remove it from my Dicepool)
1 Advantage to Boost next PC.
Using a Maneuver to use Impact drug.
Wounds: 0/14
Strain: 0/12
Soak 4
Defense: 2/2
Re: D7 - Cold Reflection (Combat)
It was a stalemate so far as you whizz along the ice, wind roaring in your ears. The train is traveling at an incredible speed and just matching it is hard enough without setting up the perfect time to board!
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: D7 - Cold Reflection (Combat)
"You know, it is a Captain's duty to delegate in difficult situations."
With that, Apollo drew a knife from a pocket on his jacket and made a few fancy twirls with it. "SO DRIVE CLOSER, LOVELY RIDERS, BECAUSE I WANT TO HIT THEM WITH MY KNIFE!"
---------
D7 Cold Reflections. Inspiring Rhetoric! Smell my abs! +1B from previous roll.

Net Successes: 2; Net Advantages: 2
Rece and Tomin have a Boost to all Skill Checks for the next 2 Rounds.
2 Advantages to Boost Rece. Triumph to Upgrade Rece.
Wounds: 0/14
Strain: 0/12
Soak 4
Defense: 2/2
With that, Apollo drew a knife from a pocket on his jacket and made a few fancy twirls with it. "SO DRIVE CLOSER, LOVELY RIDERS, BECAUSE I WANT TO HIT THEM WITH MY KNIFE!"
---------
D7 Cold Reflections. Inspiring Rhetoric! Smell my abs! +1B from previous roll.







Net Successes: 2; Net Advantages: 2
Rece and Tomin have a Boost to all Skill Checks for the next 2 Rounds.
2 Advantages to Boost Rece. Triumph to Upgrade Rece.
Wounds: 0/14
Strain: 0/12
Soak 4
Defense: 2/2
Re: D7 - Cold Reflection (Combat)
Tomin cheers, feeling the shot line up, and guns the speeder's engine. Alas...it's still not enough to truly catch up, but she tries to angle things for Zephrin to take another shot.
************
D7 Reverse Train Robbery: Piloting check. Boost from Apollo

Net Successes: -1; Net Advantages: 5
1-Boost to next roll
2-Boost to Zephrin
2-Boost to Rece
************
D7 Reverse Train Robbery: Piloting check. Boost from Apollo









Net Successes: -1; Net Advantages: 5
1-Boost to next roll
2-Boost to Zephrin
2-Boost to Rece
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: D7 - Cold Reflection (Combat)
(Ghosted)
Zephrin shoots at the repeater but despite a lot of boost dice, misses.
Zephrin shooting at the repeater with boost from Apollo, boosts from Tomin and with him double aiming.

Net Successes: -4; Net Advantages: 0
--------
Zephrin fires again and bullseyes...a tree a couple hundred meters away. The repeater starts revving up...
Zephrin shoots at the repeater but despite a lot of boost dice, misses.
Zephrin shooting at the repeater with boost from Apollo, boosts from Tomin and with him double aiming.











Net Successes: -4; Net Advantages: 0
--------
Zephrin fires again and bullseyes...a tree a couple hundred meters away. The repeater starts revving up...
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
- Rece Charak
- Posts: 134
- Joined: Sun Jan 22, 2023 7:12 pm
Re: D7 - Cold Reflection (Combat)
Rece never understands Apollo's instructions, but he always sounds encouraging. And his very obvious pheromones do smell nice.
But that gun is a very pressing concern, and they keep remanning it. So what if he just... shot the gun?
The question remains unanswered.
---
Aim for boost.
Aim for called shot.
Action to shoot.
Cold Reflection shooting the gun. Not the gunner, the gun.

Net Successes: 0; Net Advantages: 5
Boost die to the next PC.
Boost die to Apollo.
Setback die to the gun.
---
Wounds: 0/13
Strain: 2/12
Soak: 5
Defense (Ranged/Melee): 0/0
But that gun is a very pressing concern, and they keep remanning it. So what if he just... shot the gun?
The question remains unanswered.
---
Aim for boost.
Aim for called shot.
Action to shoot.
Cold Reflection shooting the gun. Not the gunner, the gun.

















Net Successes: 0; Net Advantages: 5
Boost die to the next PC.
Boost die to Apollo.
Setback die to the gun.
---
Wounds: 0/13
Strain: 2/12
Soak: 5
Defense (Ranged/Melee): 0/0
Re: D7 - Cold Reflection (Combat)
As the Hopers fire at the train the gunner finally reaches his weapon and turns it towards the pursuing bikes....and he sees red (pink?).
Heavy Repeater Blaster at our heroes. 1d4.
1= Tomin
2=Zephrin
3=Rece
4=Apollo | 1d4 ⇒ 4
Heavy Repeater Blaster at our heroes. 1d4.
1= Tomin
2=Zephrin
3=Rece
4=Apollo | 1d4 ⇒ 4
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: D7 - Cold Reflection (Combat)
Shooting at Apollo, long range, Apollo is defence 2

Net Successes: -1; Net Advantages: -1
There's a long stream of fire blaster bolts as the gunner rakes the heavy repeater blaster over you. Blasts kick up the ice around you, instantly converting it into steam with a hiss! But you're nimble enough to avoid it!
((Triumph Spend))
"They're gaining! Prepare a beast! The train must not fall!"








Net Successes: -1; Net Advantages: -1
There's a long stream of fire blaster bolts as the gunner rakes the heavy repeater blaster over you. Blasts kick up the ice around you, instantly converting it into steam with a hiss! But you're nimble enough to avoid it!
((Triumph Spend))
"They're gaining! Prepare a beast! The train must not fall!"
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: D7 - Cold Reflection (Combat)
Did Tomin hear that right? They're gaining? Were her force senses deceiving her? Indecision slows her roll.
*************
D7 Reverse Train Robbery: Piloting check. Boost from Rece, Boost from Apollo (round 2 of 2)

Net Successes: 0; Net Advantages: 2
Boost to next roller, at least!
*************
D7 Reverse Train Robbery: Piloting check. Boost from Rece, Boost from Apollo (round 2 of 2)










Net Successes: 0; Net Advantages: 2
Boost to next roller, at least!
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: D7 - Cold Reflection (Combat)
((Ghosted))
Zephrin passes a boost dice to the next PC, and a boost dice to Tomin, Apollo and Rece each.
Zephrin piloting, boost from Tomin, from Apollo and double bike aiming

Net Successes: -1; Net Advantages: 7
-------------
Zephrin lets the force take the wheel and while the bike doesn't close on the train it does end up maneuvering into a better position as the train runs through a small ravine.
Zephrin passes a boost dice to the next PC, and a boost dice to Tomin, Apollo and Rece each.
Zephrin piloting, boost from Tomin, from Apollo and double bike aiming









Net Successes: -1; Net Advantages: 7
-------------
Zephrin lets the force take the wheel and while the bike doesn't close on the train it does end up maneuvering into a better position as the train runs through a small ravine.
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
- Rece Charak
- Posts: 134
- Joined: Sun Jan 22, 2023 7:12 pm
Re: D7 - Cold Reflection (Combat)
Rece drives increasingly desperately, then grabs Apollo's hands and puts them on the handlebars. Maybe four hands are better than two.
---
Maneuver to assist Apollo.
Action to drive.
Cold Reflection driving

Net Successes: 0; Net Advantages: 7
Boost to the next PC.
Boost to everybody else.
---
Maneuver to assist Apollo.
Action to drive.
Cold Reflection driving











Net Successes: 0; Net Advantages: 7
Boost to the next PC.
Boost to everybody else.
Re: D7 - Cold Reflection (Combat)
((Ghosted))
Apollo successfully drives the bike!
Apollo, skilled assist from Rece, 2 boost from Rece, 1 boost from Zeph, drugs, aiming the speeder bike!

Net Successes: 2; Net Advantages: -1
"4 hands...a brilliant strategy, now we can drive twice as fast." Before Rece can respond the Zelton guns the bike and...actually gains on the train?...He couldn't be right, could he?"
Apollo successfully drives the bike!
Apollo, skilled assist from Rece, 2 boost from Rece, 1 boost from Zeph, drugs, aiming the speeder bike!











Net Successes: 2; Net Advantages: -1
"4 hands...a brilliant strategy, now we can drive twice as fast." Before Rece can respond the Zelton guns the bike and...actually gains on the train?...He couldn't be right, could he?"
Re: D7 - Cold Reflection (Combat)
As they draw nearer the gunner turns his sights on the approaching bike...and one of its pilots!
Heavy Repeater Blaster at our heroes. 1d4.
1= Tomin
2=Zephrin
3=Rece
4=Apollo | 1d4 ⇒ 3
GM + Zeph destiny for Cold Reflection

Heavy Repeater Blaster at our heroes. 1d4.
1= Tomin
2=Zephrin
3=Rece
4=Apollo | 1d4 ⇒ 3
GM + Zeph destiny for Cold Reflection


Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
- Rece Charak
- Posts: 134
- Joined: Sun Jan 22, 2023 7:12 pm
Re: D7 - Cold Reflection (Combat)
Miss, pass a boost on to themselves!
Heavy repeater blaster at Rece. Long range, dodge and destiny flip

Net Successes: 0; Net Advantages: 2
Another blast comes dangerously near Rece and Apollo's bike, but with their 4 hands they manage to quickly dodge the speeder out of the way!
Heavy repeater blaster at Rece. Long range, dodge and destiny flip






Net Successes: 0; Net Advantages: 2
Another blast comes dangerously near Rece and Apollo's bike, but with their 4 hands they manage to quickly dodge the speeder out of the way!
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.