D11 A Walk In The Park (Open - 4 players, combat)

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Snowflake
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Snowflake » Fri Mar 17, 2023 11:39 am

"No, no! "Look at me, miss sniper!", the Gigoran says with a surprising calm that's not exactly fitting for the moment as he moves back closer to her - but standing up now instead of rolling about.

Seeing her prepare to do... something, he readily acts to try and prevent her from doing so. With... a knock to the side of the head. That's how you convince people trying to shoot your friends, isn't it?

-----
Using threat:
GM Nicha wrote:
Fri Mar 17, 2023 4:30 am
Mandalorian Crusaders Melee attack Snowflake but miss...threat to inflict wounds on them?
Can that activate the Shield Discharge Pack? If so, that'll be 3 strain damage no soak (instead of 2 from the threat)

Manoeuvre: Stand up
Manoeuvre 2 (2 strain): Engage Sniper
Action: Biff!

D11 WitP - Round 2, Punching Sniper. Adv 1, Defence 1. Enhance.
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Net Successes: 0; Net Advantages: 2
Pip converted to a success, so it hits for a (puny) 7 damage, pierce 1

2 advantage to crit

D11 WitP - Round 2, Crit vs Sniper. Vicious 1 (may be reduced if she's got any Durable) | 1d100+10 ⇒ 48

May be different if she's Durable, but otherwise...
Head Ringer: +1 difficulty to Intellect / Cunning checks until end of encounter

Wounds: 0/22
Strain: 4/15
Defence: 3
Soak: 8

Will use threat/despair from melee attacks against him to activate Shield Discharge Pack (2 threat) or Armour Spikes (3 threat)
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Fri Mar 17, 2023 9:28 pm

Mandalorian Lieutenant attacks Zeline...but misses!

Mandalorian lieutenant at Zeline, short range, aim, boost from previous NPC, stinger crit
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Net Successes: 0; Net Advantages: 0

-----

Zeline's accurate shot strikes true and the Lieutenant jerks back as he's hit, his return fire spraying wildly around the leg but missing the medic entirely!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Fri Mar 17, 2023 9:29 pm

Mandalorian Melee Crusaders attack Snowflake...but miss! Boost to next NPC

Mandalorian Melee Crusaders
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Net Successes: 0; Net Advantages: 1

--------

As the sniper is downed the remaining Mandalorian turn desperate, but desperation is no key to victory! Snowflake's mighty shield holds true and they can't even scratch him.
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Zeline Koth
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Zeline Koth » Fri Mar 17, 2023 9:35 pm

"Looks like we got off on the wrong foot." And like that, she shot at his foot. Maybe she should have aimed for a more lethal shot?

---

Incidental: Aim
Maneuver: Aim
Action: Shoot!

D11 Combat Round 2: Lieutenant at Short, Adversary 1 / Defense 1, Accurate 4, Double Aim, Custom Grip
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Net Successes: 4; Net Advantages: 4
Base Damage 9 for 13 Damage before Soak. 2 Advantage to Crit, 2 Advantage for Strain Recovery. Triumph to Disarm.

D11 Combat Round 2: Crit on Lieutenant, One Prior | 1d100+10 ⇒ 20
Distracted: No Free Maneuver for next turn.

WT: 5/17 (Prior Crits: 1)
ST: 0/13
Defenses: 0/0
Soak: 6
Human | Former Farmgirl | Mercurial Medic

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Vala Roke
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Vala Roke » Sat Mar 18, 2023 12:15 am

((Ghosted))

Vala aims at fires at the Blood Leader but misses. 2 Boosts to next PC, heal 1 strain.

Vala at the Blood Leader who is engaged. Aim.
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Net Successes: -1; Net Advantages: 4

---------

Vala tries to sight on the Blood Leader as he struggles with Othym. But the spraying oil and close quarters make landing a shot without also hitting the Jedi rather difficult.
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 12:16 am

Round 3

Initiative

NPC
PC Slot
NPC
PC Slot
PC Slot
PC Slot


Destiny (shared between all combats)

4 Dark/9 Light
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 12:19 am

Mandalorian Crusaders Melee attack and hit Snowflake for 7 damage pierce 3.

Mandalorian Crusaders melee at Snowflake
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Net Successes: 1; Net Advantages: -1

----------

For a while there it seems like the Mandalorians are just going to all knock themselves out as Snowflake's shield acts as a very impressive bug zapper. But then one of them manages to stab him in the foot! Surely, victory is right around the corner!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Snowflake
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Snowflake » Sat Mar 18, 2023 12:33 am

The stabbed foot does bring out an "Ouch!" from the Gigoran as some blood trickles down and splatters on the armoured vehicle's hindlegs. But that's hardly enough to hold back our friendly giant, who's hand is soon flying around again to meet the faces of some of the crusaders.

As he shifts his focus for a moment to try to see how the others are doing, he sends out a bellow of support.

"Oi Hopers, Oi Obroas! We get this thing down! We get our city back!"

------
Action:
D11 WitP - Round 3, punching Melee Crusaders. Defence 2. Enhance.
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Net Successes: 3; Net Advantages: 3

2 pips become 2 Advantage, for a total of 5

Hit for 9 damage, pierce 1

2 Adv to crit (should get rid of one crusader),
1 Adv to pass a boost to the next PC
2 Adv to recover strain

Manoeuvre: Defensive Stance (1 strain): Upgrade difficulty of all melee attacks vs Snowie by 1

Wounds: 3/22
Strain: 3/15
Defence: 3/3
Soak: 8

Will use threat/despair from melee attacks vs him to activate Shield Discharge Pack (2 threat, 3 strain no soak) or Armour Spikes (3 threat, 8 damage)
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 12:42 am

The Blood Leader attacks Othym and hits him for 10 damage pierce 3. Triumph to crit. Will spend 3 threat to disarm the blood leader unless otherwise directed.

Othym is blinded: Blinded: The target can no longer see. Upgrade the difficulty of all checks twice. Upgrade the difficulty of Perception and Vigilance checks three times.

Blood Leader at Othym who has been disarmed. Othym has two upgrades from sense, will spend a light side destiny for him. Blood leader is aiming.
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Net Successes: 3; Net Advantages: -3

Crit on Othym, Vicious 2. | 1d100+10 ⇒ 108
(crit should have been rolled with an additional +10)

The Neo-Crusader is the first one to retrieve his weapon and although it's a clumsy strike he's able to slice it across Othym!
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Othym
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Othym » Sat Mar 18, 2023 1:35 am

((Ghosted))

Othym maneuvers to pick up his weapon and then attacks and kills the blood leader!

Othym at the Blood Leader but he's blind.
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Net Successes: 2; Net Advantages: -1

------

The Old Jedi can't see as blood drips into his eyes!...But he still has the force. In an instant he calms himself, his sense reaching out. Vala...the great walker around them radiating the dark side and...there, his opponent!

The Blood Leader goes in for another swing but Othym ducks then rolls, moving cleanly below the strike and allowing the force to guide him as he fluidly recovers his blade, swings and stands in one single, perfect strike. The Mandalorian falling dead behind him.
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Zeline Koth
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Zeline Koth » Sat Mar 18, 2023 1:41 am

"Is that... Wow, okay." Zeline pulled out her ascension pistol and fired it to a higher bit of the walker. It wasn't easy swinging over with herself while straddling her carbine. Once she got down, she tossed down the very tool she'd used to get across and got her medpac out. "Othym, don't you dare kill me. I'm here to help."

---

Maneuver: Draw Ascension Pistol
Action: WHEE!

D11 Combat Round 3: Ranged Light for Ascension Pistol
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Net Successes: 2; Net Advantages: -1

Incidental: Drop Ascension Pistol
Maneuver w/ 2 Strain: Draw Medpac

WT: 5/17 (Prior Crits: 1)
ST: 3/13
Defenses: 0/0
Soak: 6
Human | Former Farmgirl | Mercurial Medic

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Vala Roke
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Vala Roke » Sat Mar 18, 2023 2:07 am

((Ghosted))

Vala takes a moment to center herself before running forward and leaping! The nimble Corellian swings off a convenient tube and lands with a flourish on the port hindlimb...to be greeted by some surprised Mandalorians!

Vala Leaping to the port hindlimb with coordination!
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Net Successes: 4; Net Advantages: -1
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 2:10 am

Round 4

Mandalorian Knight Initiative
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Net Successes: 6; Net Advantages: 0

Mandalorian Scouts initiative
Image Image Image
Net Successes: 1; Net Advantages: 4

Initiative

NPC
PC Slot
PC Slot
NPC
PC Slot
PC Slot

--------------

Vala finds a Mandalorian knight and 3 Crusader scouts in the port hindlimb!


Destiny (shared between all combats)

4 Dark/9 Light
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 2:12 am

The Mandalorian scouts shoot at Vala...and miss? Yikes. Pass a boost on to the Knight when he goes.

Mandalorian Scouts at Vala, short range
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Net Successes: 0; Net Advantages: 1

"Blast her!" The Scouts hurry to obey, their carbines coming up! But Vala simply uses her forward momentum to dive under their panicked fire!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Vala Roke
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Vala Roke » Sat Mar 18, 2023 3:05 am

Vala found herself in yet again another whole mess of trouble. And now she was getting shot at with little breathing room! What else could she do other than shoot back! "No, blast you!"

Okay, that sounded better in her head.

Move 1: Aim!
Move 2: Aim! (2 Strain)
Action: Shoot!

Day 11, A Walk In The Park, Round 4: Shooting the Knight with Aim x2, Quick Strikes, and Guns Blazing. Adversary 2.
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Net Successes: 5; Net Advantages: 2

18 Damage with 1 Pierce + 14 Damage (1 Advantage)
1 Advantage to regain 1 Strain!

Wounds: 0/14
Strain: 3/14
Soak: 4
Location: Port Hindlimb
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 3:24 am

Snowflake attacks the Mandalorian Crusaders...but misses. Boost to next PC. 3 to heal strain.
1 Strain to activate defensive stance

Snowflake punching the Mandalorian Crusaders (melee). Aim
Image Image Image Image Image Image Image Image Image Image
Net Successes: -2; Net Advantages: 4

-----------

But the last Mandalorian is feisty as he brings his sheild to block Snowflake's attack in turn!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Zeline Koth
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Zeline Koth » Sat Mar 18, 2023 3:33 am

"You're going to have to stay nice and still for me to get this right," Zeline said. It was, after all, difficult to patch up eyes when using only one hand.

"Wait just a moment before you open your eyes, okay?" She stowed away her medpac, gripping her weapon in both hands now. If all went well, he wouldn't even be the wiser. "There... should be all better, yeah?"

---

Action: Heal Crit

D11 Combat Round 4: Heal Crit ONE-HANDED, PC Destiny
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Net Successes: 2; Net Advantages: 2

Maneuver: Stow Medpac

WT: 5/17 (Prior Crits: 1)
ST: 3/13
Defenses: 0/0
Soak: 6
Human | Former Farmgirl | Mercurial Medic

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Othym
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Othym » Sat Mar 18, 2023 3:59 am

((Ghosted))

Othym leaps to the port hindlimb! He suffers 2 strain

Othym attempting to jump to the port hindlimb, coordination!
Image Image Image Image Image Image
Net Successes: 2; Net Advantages: -2

"Thank you M'am." He blinks again, the interior of the walker coming into view as he nods. "Yes I'm feeling...wait. There are still some last Crusaders."
Without a backwards look the old Jedi nimbly swings across to the port hindlimb, landing next to Vala, saber drawn.

"Well, aren't you a sight for sore eyes."
Jedi Shadow ⦁ Warden of the Archives ⦁ Grizzled ⦁ Sheep in Wolf's Clothing
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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 4:00 am

Round 5

Initiative

NPC
PC Slot
PC Slot
NPC
PC Slot
PC Slot

--------------


Destiny (shared between all combats)

8 Dark/5 Light
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 4:07 am

Mandalorian Scouts shoot at Vala and hit her for 10 damage 0 soak. Pass a boost onto themselves if they somehow live that long!

Mandalorian scouts at Vala, short range!
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Net Successes: 2; Net Advantages: 2

The scouts glance at the gunned down knight twitching on the floor by their side and then immediately fire everything they have at Vala. This time they manage a hit!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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