Getting this up sooner rather than later.
I'd really like to take Snowie to fight Kreena - but I'm guessing many want to take part in that final fight, so we might want to talk about it a bit here!
A good point is he doesn't use Blaster or powered weapons (At least I don't think so), so that won't affect him. A bad point is he can't hit Kreena during round 1, so if he goes we'll need someone who can!
That said - he'd be good at moving between limbs in 'walk in the park' as well. So that's an option.
The (actual) last stand he wouldn't be great at, I feel, but he could keep using Discipline!
D11 combat coordination
D11 combat coordination
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Re: D11 combat coordination
Fighting Krenna would be fun because of prior meetings for Apollo. He'd be pretty useless at Walk In The Park though.
Otherwise, there's always the free for all.
Otherwise, there's always the free for all.

Re: D11 combat coordination
Keeping tabs on this thread. Vala is open to anything but being on the lesser end of combat optimization, I will likely fill a seat rather than jump in on the big one as a first choice. Consider me on reserve?
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description
Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak
Description
Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: D11 combat coordination
Well I'm keen to fight the boss and being ill at home I actually have time to post
. I can also do Athletics if really needed. I think a few folks have grapple guns etc.

Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Re: D11 combat coordination
Better suited to boss fight. But player will be at work and then helping run a convention. So posting time is tight. Which is to say, I won't be upset if it fills up.
- Zeline Koth
- Posts: 179
- Joined: Mon Jan 16, 2023 2:22 am
Re: D11 combat coordination
What IS Zeline even good for here? Seems like she could fit in anywhere.
Human | Former Farmgirl | Mercurial Medic
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: D11 combat coordination
Jumped in so we can start filling these up!
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.